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  • 使用c#查询路由接口,同时小议一些.net 2.0的诡异API

制作者:剑锋冷月 单位:无忧统计网,www.51stat.net
 

  有时候我们希望知道程序正在使用那个IP地址连接到远程的服务器(类似pathping命令返回的第一个结果,P2P应用中尤其多见),文末的代码可以完成这个任务

  写完这段代码之后,我对.net API的设计有些不满了。

  首先就是Socket类的IOControl方法,该方法脱胎于Winsock2 API的WSAIoctl函数。对于基于C语言的Winsock2 API,设计出WSAIoctl显得还合情合理,虽然冗长的参数列表很是吓人,但是对于面向对象的C#,居然还需要使用byte[]这些弱类型的数据结构来做参数,实在是有些匪夷所思了,我觉得Socket类应该对IOControl进行充分的包装,以便没有Win32 API经验的用户更好的使用。

  接着是IPEndPoint的序列化形式SocketAddress类,这个类明显的与sockaddr structure一样,不同的是,它比sockaddr structure更加难以使用。它提供了一个象数组一样的索引器,允许用户以[]运算符获取其中的byte元素,但是却不提供方法简便的将其中的内容复制到一个byte[]中供Socket.IOControl调用,竟然需要客户自己使用循环来调用,实在傻的可以。

  最后是IPEndPoint,它居然需要实例化之后才能调用Create成员函数把一个SocketAddress实例反序列化成一个IPEndPoint对象,我晕,为啥不是静态的呢?看了这个Create方法的代码之后,我发现完全没有必要将其做成成员函数(为了证明静态方法的可行,我在文中创建了一个CreateIPEndPoint静态方法,并用它替换了IPEndPoint.Create成员方法),不知道为了使这个方法看起来更像是成员方法还是其他什么原因,SocketAddress的AddressFamily居然必须和IPEndPoint实例的AddressFamily一致,否则就抛出异常,狂晕,人家反序列化还得看你一个不知所谓的对象的脸色,真是惨。

 

  以上是我的观点,欢迎大家一起议议。

using System;
using System.Net.Sockets;
using System.Net;
  
class Program
{
  static IPEndPoint QueryRoutingInterface(Socket sock,
                      IPEndPoint remoteEP)
  {
    SocketAddress sa = remoteEP.Serialize();
  
    byte[] addrBytes = new byte[sa.Size];
  
    for (int i = 0; i < sa.Size; i++)
    {
      addrBytes[i] = sa[i];
    }
  
    byte[] outBytes = new byte[addrBytes.Length];
  
    sock.IOControl(IOControlCode.RoutingInterfaceQuery,
                  addrBytes,
                  outBytes);
  
    for (int i = 0; i < sa.Size; i++)
    {
      sa[i] = outBytes[i];
    }
  
    EndPoint ep = CreateIPEndPoint(sa);//remoteEP.Create(sa);
  
    return (IPEndPoint)ep;
  }
  
  /// <summary>
  /// 根据SocketAddress创建IPEndPoint
  /// </summary>
  /// <remarks>该函数从IPEndPoint的Create方法反编译出来</remarks>
  /// <param name="socketAddress"></param>
  /// <returns></returns>
  public static IPEndPoint CreateIPEndPoint(SocketAddress socketAddress)
  {
    //if (socketAddress.Family != this.AddressFamily)
    //{
    //  throw new ArgumentException(SR.GetString("net_InvalidAddressFamily",
    //    new object[] { socketAddress.Family.ToString(),
    //      base.GetType().FullName, this.AddressFamily.ToString() }),
    //      "socketAddress");
    //}
  
    if (socketAddress.Size < 8)
    {
      //throw new ArgumentException(SR.GetString("net_InvalidSocketAddressSize",
      //  new object[] { socketAddress.GetType().FullName,
      //    base.GetType().FullName }),
      //    "socketAddress");
  
      throw new ArgumentException();
    }
  
//if (this.AddressFamily == AddressFamily.InterNetworkV6)
    if (socketAddress.Family == AddressFamily.InterNetworkV6)
    {
      byte[] buffer1 = new byte[0x10];
      for (int num1 = 0; num1 < buffer1.Length; num1++)
      {
        buffer1[num1] = socketAddress[num1 + 8];
      }
      int num2 = ((socketAddress[2] << 8) & 0xff00) | socketAddress[3];
      long num3 = (((socketAddress[0x1b] << 0x18)
        + (socketAddress[0x1a] << 0x10))
        + (socketAddress[0x19] << 8)) +
            socketAddress[0x18];
      return new IPEndPoint(new IPAddress(buffer1, num3), num2);
    }
  
    int num4 = ((socketAddress[2] << 8) & 0xff00) | socketAddress[3];
  
    long num5 = ((((socketAddress[4] & 0xff)
      | ((socketAddress[5] << 8) & 0xff00))
      | ((socketAddress[6] << 0x10) & 0xff0000))
      | (socketAddress[7] << 0x18)) & ((long)0xffffffff);
  
    return new IPEndPoint(num5, num4);
  }
  
  static void Main(string[] args)
  {
    try
    {
      Socket s = new Socket(AddressFamily.InterNetwork,
                 SocketType.Dgram,
                 ProtocolType.Udp);
  
      s.Bind(new IPEndPoint(IPAddress.Any, 10001));
  
      IPEndPoint remoteEP = new IPEndPoint(
        Dns.GetHostAddresses("www.google.com")[0],
        1000);
  
      IPEndPoint ep = QueryRoutingInterface(s, remoteEP);
      Console.WriteLine(remoteEP);
      Console.WriteLine(ep);
    }
    catch (SocketException e)
    {
      Console.WriteLine(e);
      Console.WriteLine(e.ErrorCode);
    }
  }
}

 

  程序的核心是QueryRoutingInterface方法,代码相当的简单,我就不多做解释了。

  http://www.cnblogs.com/ncindy/archive/2007/01/02/610148.html

 

 

  以上是我的观点,欢迎大家一起议议。

using System;
using System.Net.Sockets;
using System.Net;
  
class Program
{
  static IPEndPoint QueryRoutingInterface(Socket sock,
                      IPEndPoint remoteEP)
  {
    SocketAddress sa = remoteEP.Serialize();
  
    byte[] addrBytes = new byte[sa.Size];
  
    for (int i = 0; i < sa.Size; i++)
    {
      addrBytes[i] = sa[i];
    }
  
    byte[] outBytes = new byte[addrBytes.Length];
  
    sock.IOControl(IOControlCode.RoutingInterfaceQuery,
                  addrBytes,
                  outBytes);
  
    for (int i = 0; i < sa.Size; i++)
    {
      sa[i] = outBytes[i];
    }
  
    EndPoint ep = CreateIPEndPoint(sa);//remoteEP.Create(sa);
  
    return (IPEndPoint)ep;
  }
  
  /// <summary>
  /// 根据SocketAddress创建IPEndPoint
  /// </summary>
  /// <remarks>该函数从IPEndPoint的Create方法反编译出来</remarks>
  /// <param name="socketAddress"></param>
  /// <returns></returns>
  public static IPEndPoint CreateIPEndPoint(SocketAddress socketAddress)
  {
    //if (socketAddress.Family != this.AddressFamily)
    //{
    //  throw new ArgumentException(SR.GetString("net_InvalidAddressFamily",
    //    new object[] { socketAddress.Family.ToString(),
    //      base.GetType().FullName, this.AddressFamily.ToString() }),
    //      "socketAddress");
    //}
  
    if (socketAddress.Size < 8)
    {
      //throw new ArgumentException(SR.GetString("net_InvalidSocketAddressSize",
      //  new object[] { socketAddress.GetType().FullName,
      //    base.GetType().FullName }),
      //    "socketAddress");
  
      throw new ArgumentException();
    }
  
//if (this.AddressFamily == AddressFamily.InterNetworkV6)
    if (socketAddress.Family == AddressFamily.InterNetworkV6)
    {
      byte[] buffer1 = new byte[0x10];
      for (int num1 = 0; num1 < buffer1.Length; num1++)
      {
        buffer1[num1] = socketAddress[num1 + 8];
      }
      int num2 = ((socketAddress[2] << 8) & 0xff00) | socketAddress[3];
      long num3 = (((socketAddress[0x1b] << 0x18)
        + (socketAddress[0x1a] << 0x10))
        + (socketAddress[0x19] << 8)) +
            socketAddress[0x18];
      return new IPEndPoint(new IPAddress(buffer1, num3), num2);
    }
  
    int num4 = ((socketAddress[2] << 8) & 0xff00) | socketAddress[3];
  
    long num5 = ((((socketAddress[4] & 0xff)
      | ((socketAddress[5] << 8) & 0xff00))
      | ((socketAddress[6] << 0x10) & 0xff0000))
      | (socketAddress[7] << 0x18)) & ((long)0xffffffff);
  
    return new IPEndPoint(num5, num4);
  }
  
  static void Main(string[] args)
  {
    try
    {
      Socket s = new Socket(AddressFamily.InterNetwork,
                 SocketType.Dgram,
                 ProtocolType.Udp);
  
      s.Bind(new IPEndPoint(IPAddress.Any, 10001));
  
      IPEndPoint remoteEP = new IPEndPoint(
        Dns.GetHostAddresses("www.google.com")[0],
        1000);
  
      IPEndPoint ep = QueryRoutingInterface(s, remoteEP);
      Console.WriteLine(remoteEP);
      Console.WriteLine(ep);
    }
    catch (SocketException e)
    {
      Console.WriteLine(e);
      Console.WriteLine(e.ErrorCode);
    }
  }
}

 

  程序的核心是QueryRoutingInterface方法,代码相当的简单,我就不多做解释了。

  http://www.cnblogs.com/ncindy/archive/2007/01/02/610148.html

 



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