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  • 通过AEC解读WF的核心原理(2)通过AEC调用添加到引擎中的服务对象

制作者:剑锋冷月 单位:无忧统计网,www.51stat.net
 

  说明

  TrackingService,PersistenceService,ExternalDataExchange等服务都是通过引擎的AddService方法添加的

  可以在Activity中用ActivityExecutionContext的GetService方法得到WorkflowRuntime的AddService方法加载的外部对象

  本例是一个将自定义对象通过引擎的AddService方法添加,自定义Activity在内部使用演示

  例子下载: http://files.cnblogs.com/wxwinter/aec2.rar

  例子 自定义功能类

public class wxdTest
{
public string Text
{ set; get; }
  
public void myTest(string v)
{
System.Console.WriteLine("一个外部实现:" + v);
}
}

  自定义Activity

通过AEC解读WF的核心原理(二)通过AEC调用添加到引擎中的服务对像

public class Activity1 : Activity
{
public string Text
{ set; get; }
  
protected override ActivityExecutionStatus Execute(ActivityExecutionContext executionContext)
{
wxdTest obj = executionContext.GetService<wxdTest>();
obj.myTest(Text);
this.Text = obj.Text;
return base.Execute(executionContext);
}
}

  测试用工作流

通过AEC解读WF的核心原理(二)通过AEC调用添加到引擎中的服务对像

编缉推荐阅读以下文章

  • 通过AEC解读WF的核心原理(十三完)实现Visio设计风格的Activity
  • 通过AEC解读WF的核心原理(十二)WorkflowQueue的提前提交
  • 通过AEC解读WF的核心原理(十一)WF与Windows操作系统的对比
  • 通过AEC解读WF的核心原理(十)取消与取消处理器
  • 通过AEC解读WF的核心原理(九)实现IEventActivity
  • 通过AEC解读WF的核心原理(八)实现Switch功能的Activity
  • 通过AEC解读WF的核心原理(七)一个实现Goto功能的Activity
  • 通过AEC解读WF的核心原理(六)创建复本ForEach循环
  • 通过AEC解读WF的核心原理(五)实现一个从下向上执行的顺序容器
  • 通过AEC解读WF的核心原理(四)AEC在内部执行childActivity
 

public class Workflow1 : SequentialWorkflowActivity
{
private CodeActivity codeActivity1;
private Activity1 activity11;
  
[System.Diagnostics.DebuggerNonUserCode]
private void InitializeComponent()
{
this.CanModifyActivities = true;
this.codeActivity1 = new System.Workflow.Activities.CodeActivity();
this.activity11 = new wxwinterAecTest.Activity1();
//
// codeActivity1
//
this.codeActivity1.Name = "codeActivity1";
this.codeActivity1.ExecuteCode += new System.EventHandler(this.codeActivity1_ExecuteCode);
//
// activity11
//
this.activity11.Name = "activity11";
this.activity11.Text = "wxd";
//
// Workflow1
//
this.Activities.Add(this.activity11);
this.Activities.Add(this.codeActivity1);
this.Name = "Workflow1";
this.CanModifyActivities = false;
}
  
public Workflow1()
{
InitializeComponent();
}
  
private void codeActivity1_ExecuteCode(object sender, EventArgs e)
{
System.Console.WriteLine("内部打印:" + activity11.Text);
}
}

  宿主

class Program
{
static void Main()
{
WorkflowRuntime workflowRuntime = new WorkflowRuntime();
wxdTest obj = new wxdTest();
obj.Text = "lzm";
  
workflowRuntime.AddService(obj);
  
workflowRuntime.WorkflowCompleted +=new EventHandler<WorkflowCompletedEventArgs>(workflowRuntime_WorkflowCompleted);
workflowRuntime.WorkflowTerminated +=new EventHandler<WorkflowTerminatedEventArgs>(workflowRuntime_WorkflowTerminated);
workflowRuntime.WorkflowIdled+=new EventHandler<WorkflowEventArgs>(workflowRuntime_WorkflowIdled);
WorkflowInstance instance = workflowRuntime.CreateWorkflow(typeof(Workflow1));
instance.Start();
  
System.Console.Read();
}
  
static void workflowRuntime_WorkflowIdled(object sender, WorkflowEventArgs e)
{
System.Console.WriteLine("WorkflowIdled");
}
  
static void workflowRuntime_WorkflowTerminated(object sender, WorkflowTerminatedEventArgs e)
{
System.Console.WriteLine("Terminated" + e.Exception.Message);
}
  
static void workflowRuntime_WorkflowCompleted(object sender, WorkflowCompletedEventArgs e)
{
System.Console.WriteLine("WorkflowCompleted");
}
  
}

 

  运行结果    通过AEC解读WF的核心原理(二)通过AEC调用添加到引擎中的服务对像

  总结:

  AEC为Activity访问加载到引擎中的服务提供了接口

 

编缉推荐阅读以下文章

  • 通过AEC解读WF的核心原理(十三完)实现Visio设计风格的Activity
  • 通过AEC解读WF的核心原理(十二)WorkflowQueue的提前提交
  • 通过AEC解读WF的核心原理(十一)WF与Windows操作系统的对比
  • 通过AEC解读WF的核心原理(十)取消与取消处理器
  • 通过AEC解读WF的核心原理(九)实现IEventActivity
  • 通过AEC解读WF的核心原理(八)实现Switch功能的Activity
  • 通过AEC解读WF的核心原理(七)一个实现Goto功能的Activity
  • 通过AEC解读WF的核心原理(六)创建复本ForEach循环
  • 通过AEC解读WF的核心原理(五)实现一个从下向上执行的顺序容器
  • 通过AEC解读WF的核心原理(四)AEC在内部执行childActivity
 

public class Workflow1 : SequentialWorkflowActivity
{
private CodeActivity codeActivity1;
private Activity1 activity11;
  
[System.Diagnostics.DebuggerNonUserCode]
private void InitializeComponent()
{
this.CanModifyActivities = true;
this.codeActivity1 = new System.Workflow.Activities.CodeActivity();
this.activity11 = new wxwinterAecTest.Activity1();
//
// codeActivity1
//
this.codeActivity1.Name = "codeActivity1";
this.codeActivity1.ExecuteCode += new System.EventHandler(this.codeActivity1_ExecuteCode);
//
// activity11
//
this.activity11.Name = "activity11";
this.activity11.Text = "wxd";
//
// Workflow1
//
this.Activities.Add(this.activity11);
this.Activities.Add(this.codeActivity1);
this.Name = "Workflow1";
this.CanModifyActivities = false;
}
  
public Workflow1()
{
InitializeComponent();
}
  
private void codeActivity1_ExecuteCode(object sender, EventArgs e)
{
System.Console.WriteLine("内部打印:" + activity11.Text);
}
}

  宿主

class Program
{
static void Main()
{
WorkflowRuntime workflowRuntime = new WorkflowRuntime();
wxdTest obj = new wxdTest();
obj.Text = "lzm";
  
workflowRuntime.AddService(obj);
  
workflowRuntime.WorkflowCompleted +=new EventHandler<WorkflowCompletedEventArgs>(workflowRuntime_WorkflowCompleted);
workflowRuntime.WorkflowTerminated +=new EventHandler<WorkflowTerminatedEventArgs>(workflowRuntime_WorkflowTerminated);
workflowRuntime.WorkflowIdled+=new EventHandler<WorkflowEventArgs>(workflowRuntime_WorkflowIdled);
WorkflowInstance instance = workflowRuntime.CreateWorkflow(typeof(Workflow1));
instance.Start();
  
System.Console.Read();
}
  
static void workflowRuntime_WorkflowIdled(object sender, WorkflowEventArgs e)
{
System.Console.WriteLine("WorkflowIdled");
}
  
static void workflowRuntime_WorkflowTerminated(object sender, WorkflowTerminatedEventArgs e)
{
System.Console.WriteLine("Terminated" + e.Exception.Message);
}
  
static void workflowRuntime_WorkflowCompleted(object sender, WorkflowCompletedEventArgs e)
{
System.Console.WriteLine("WorkflowCompleted");
}
  
}

 

  运行结果    通过AEC解读WF的核心原理(二)通过AEC调用添加到引擎中的服务对像

  总结:

  AEC为Activity访问加载到引擎中的服务提供了接口


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