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C#教程之C#实现关机重启及注销实例代码
本文所述的C#实例代码是一个基于Visual C#2010编写的关机、重启、注销程序,类似的C#程序网上还有不少,每个人的写法都各有不同,这段程序供新手参考下。本代码中还用到了一个计时器,用来显示系统运行的时间,以下为完整实例代码:
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using System; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Data; using System.Runtime.InteropServices; using System.Threading; namespace shutdowncodes { public class Form1 : System.Windows.Forms.Form { private System.Windows.Forms.GroupBox groupBox1; private System.Windows.Forms.TextBox textBox1; private System.Windows.Forms.Button button1; private System.Windows.Forms.Button button2; private System.Windows.Forms.Button button3; private System.ComponentModel.IContainer components; [StructLayout(LayoutKind.Sequential, Pack=1)] public struct TokPriv1Luid { public int Count; public long Luid; public int Attr; } [DllImport( "kernel32.dll" , ExactSpelling= true )] // GetCurrentProcess函数返回当前进程的一个句柄 public static extern IntPtr GetCurrentProcess(); [DllImport( "advapi32.dll" , ExactSpelling= true , SetLastError= true )] // OpenProcessToken函数打开一个进程的访问代号 public static extern bool OpenProcessToken(IntPtr ProcessHandles, int DesiredAccess, ref IntPtr TokenHandle); [DllImport( "advapi32.dll" , SetLastError= true )] // LookupPrivilegeValue函数获得本地唯一的标示符(LUID),用于在特定的系统中 // 表示特定的优先权。 public static extern bool LookupPrivilegeValue( string lpSystemName, string lpName, ref long lpLuid); // AdjustTokenPrivileges函数允许或者禁用指定访问记号的优先权。 // 允许或者禁用优先权需要TOKEN_ADJUST_PRIVILEGES访问权限。 [DllImport( "advapi32.dll" , ExactSpelling= true , SetLastError= true )] public static extern bool AdjustTokenPrivileges(IntPtr TokenHandle, bool DisableAllPrivileges, ref TokPriv1Luid NewState, int BufferLength, IntPtr PreviousState,IntPtr ReturnLength); // ExitWindowsEx函数可以注销,关机或者重新启动系统 [DllImport( "user32.dll" , ExactSpelling= true , SetLastError= true )] public static extern bool ExitWindowsEx( int flg, int rea); private System.Threading.Timer timer; private const int SE_PRIVILEGE_ENABLED = 0x00000002; private const int TOKEN_QUERY = 0x00000008; private const int TOKEN_ADJUST_PRIVILEGES = 0x00000020; private const string SE_SHUTDOWN_NAME = "SeShutdownPrivilege" ; private const int EWX_LOGOFF = 0x00000000; // 注销 private const int EWX_SHUTDOWN = 0x00000001; // 关机 private const int EWX_REBOOT = 0x00000002; // 重启 private const int EWX_FORCE = 0x00000004; private static void RebootCommand( int flg) { bool ok; TokPriv1Luid tp; IntPtr hproc = GetCurrentProcess(); // 得到当前的进程 IntPtr htok = IntPtr.Zero; ok = OpenProcessToken(hproc, TOKEN_ADJUST_PRIVILEGES | TOKEN_QUERY, ref htok); tp.Count = 1; tp.Luid = 0; tp.Attr = SE_PRIVILEGE_ENABLED; ok = LookupPrivilegeValue( null , SE_SHUTDOWN_NAME, ref tp.Luid); ok = AdjustTokenPrivileges(htok, false , ref tp, 0, IntPtr.Zero, IntPtr.Zero); ok = ExitWindowsEx(flg, 0); } public Form1() { InitializeComponent(); } protected override void Dispose( bool disposing ) { if ( disposing ) { if (components != null ) { components.Dispose(); } } base .Dispose( disposing ); } #region Windows 窗体设计器生成的代码 private void InitializeComponent() { this .groupBox1 = new System.Windows.Forms.GroupBox(); this .textBox1 = new System.Windows.Forms.TextBox(); this .button1 = new System.Windows.Forms.Button(); this .button2 = new System.Windows.Forms.Button(); this .button3 = new System.Windows.Forms.Button(); this .groupBox1.SuspendLayout(); this .SuspendLayout(); // // groupBox1 // this .groupBox1.Controls.Add( this .textBox1); this .groupBox1.Location = new System.Drawing.Point(48, 24); this .groupBox1.Name = "groupBox1" ; this .groupBox1.Size = new System.Drawing.Size(192, 56); this .groupBox1.TabIndex = 0; this .groupBox1.TabStop = false ; this .groupBox1.Text = "系统已运行时间" ; // // textBox1 // this .textBox1.Location = new System.Drawing.Point(24, 24); this .textBox1.Name = "textBox1" ; this .textBox1.ReadOnly = true ; this .textBox1.Size = new System.Drawing.Size(152, 21); this .textBox1.TabIndex = 1; this .textBox1.Text = "" ; // // button1 // this .button1.Location = new System.Drawing.Point(16, 112); this .button1.Name = "button1" ; this .button1.Size = new System.Drawing.Size(64, 32); this .button1.TabIndex = 1; this .button1.Text = "关闭系统" ; this .button1.Click += new System.EventHandler( this .button1_Click); // // button2 // this .button2.Location = new System.Drawing.Point(112, 112); this .button2.Name = "button2" ; this .button2.Size = new System.Drawing.Size(64, 32); this .button2.TabIndex = 2; this .button2.Text = "注销系统" ; this .button2.Click += new System.EventHandler( this .button2_Click); // // button3 // this .button3.Location = new System.Drawing.Point(208, 112); this .button3.Name = "button3" ; this .button3.Size = new System.Drawing.Size(64, 32); this .button3.TabIndex = 3; this .button3.Text = "重启系统" ; this .button3.Click += new System.EventHandler( this .button3_Click); // // Form1 // this .AutoScaleBaseSize = new System.Drawing.Size(6, 14); this .ClientSize = new System.Drawing.Size(296, 173); this .Controls.Add( this .button3); this .Controls.Add( this .button2); this .Controls.Add( this .button1); this .Controls.Add( this .groupBox1); this .Name = "Form1" ; this .Text = "简单的关机程序" ; this .Load += new System.EventHandler( this .Form1_Load); this .groupBox1.ResumeLayout( false ); this .ResumeLayout( false ); } #endregion /// <summary> /// 应用程序的主入口点。 /// </summary> [STAThread] static void Main() { Application.Run( new Form1()); } private void button1_Click( object sender, System.EventArgs e) { RebootCommand(EWX_SHUTDOWN + EWX_FORCE); } private void button2_Click( object sender, System.EventArgs e) { RebootCommand(EWX_LOGOFF + EWX_FORCE); } private void button3_Click( object sender, System.EventArgs e) { RebootCommand(EWX_REBOOT + EWX_FORCE); } private void Form1_Load( object sender, System.EventArgs e) { textBox1.Text = (Environment.TickCount / (1000 * 60)).ToString() + "分钟" ; // 每1秒钟更新一次TextBox上显示的系统运行时间 timer = new System.Threading.Timer( new TimerCallback(OnTimer), null , 0, 1000); } // 获得系统已运行的时间 private void OnTimer( object state) { textBox1.Text = (Environment.TickCount / (1000 * 60)).ToString() + "分钟" ; textBox1.Refresh(); } } } |
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