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  • 一个简易socket通信结构

服务端

基本的结构

工作需要又需要用到socketTCP通讯,这么多年了,终于稍微能写点了。让我说其实也说不出个啥来,看了很多的异步后稍微对异步socket的导流 endreceive后 再beginreceive 形成一个内循环有了个认识,加上我自己的封包拆包机制,然后再仿那些其它的大多数代码结构弄点onReceive事件进行 收包触发。整个过程就算差不多了 ,基本上是能够可靠运行的 靠谱的 中规中矩的,要说啥创新独到嘛真的谈不上。代码中写了很多low逼注释 也是为了方便自己理解 请无视。下面是server端代码,使用异步机制accept 异步receive ,成员有 clients代表当前在线的客户端 客户端socket包装为EndpointClient ,有onClientAddDel 代表客户端上线掉线事件,有onReceive代表所有客户端的收包事件,clients由于是异步的多线程访问就要涉及多线程管控 所以使用lock ,服务端有sendTo() 毫无疑问这也是通过调用特定的clients来做的。关于close() 网上说socket最好不要直接close ,但是我这里就是简单粗暴的直接close要不然 系统底层socket迟迟不释放 服务端再开的时候端口冲突 ,制造各种问题 ,何况都close了客户端也会断开连接 还会管你数据报文有无接收完整吗,所以不要人云亦云 ,遇到问题了再说 ,结合自己的理解。

然后关于多报文格式的一些补充

这部分其实是后来写了更新上来的:从我们的报文数据定义为 Telegram_Base 就可看的出来,本意是想做成可扩展的,不要管Telegram_Base是什么往后面看你就明白了。并且硬性需求 因为不止一个场景使用我们不可能把报文格式固定住 肯定得做成可扩展的。为此 我们使用模板编程方式 ,好久没有使用模板编程了 ,得复习下 记得上次使用还是《angularjs和ajax的结合使用(四)》里面的 DownloadSomething<T> ,其实我也是半瓢水 ,哈哈哈。

MsgServer 和 MsgClient 初始化的时候 传入不同的泛型 ,则Receive的时候根据不同的泛型解数据包 进而触发 onReceive 事件,你要问为什么就想到这么做可以呢,一句话自然使然 水到渠成,善于观察借鉴 。我上面的处理方式,包括用过的supersocket 也都是这种处理方式。好 改造开始,server和client都变成这样,总之一切都是围绕泛型报文展开的,包括send 和receive都要变成send<T> receive<T> 这样的

 

整体的类图结构:

左边代表服务端,初始化示例的时候可以通过泛型类方式 绑定Telegram_xxx等不同的 报文处理过程 ,服务端有个全局的缓冲字节receivedbuffer ,收到字节时调用不同报文对应的解析器解析,每当解析到完整包的时候通过action回调执行对应的用户自定义代码,右边是客户端 发送时自然跟服务端报文对应。 大概就这样,整体设计跟上面所描述一致,不太擅长画图 也不知道表述清楚没有。

以下是服务端代码

复制代码
  1 //消息服务器
  2 public class MsgServer<T> where T : Telegram_Base
  3 {
  4 
  5 
  6     Socket serverSocket;
  7     public Action<List<string>> onClientAddDel;
  8     public Action<T> onReceive;
  9     bool _isRunning = false;
 10 
 11     int port;
 12 
 13     static List<EndpointClient<T>> clients;
 14 
 15     public bool isRunning { get { return _isRunning; } }
 16     public MsgServer(int _port)
 17     {
 18         this.port = _port;
 19 
 20         clients = new List<EndpointClient<T>>();
 21 
 22     }
 23     
 24     public void Start()
 25     {
 26         try
 27         {
 28             //any 就决定了 ip地址格式是v4
 29             //IPEndPoint endPoint = new IPEndPoint(IPAddress.Any, 7654);
 30             //socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
 31             IPEndPoint endPoint = new IPEndPoint(IPAddress.Any, port);
 32             serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
 33             serverSocket.Bind(endPoint);
 34             serverSocket.Listen(port);
 35 
 36             serverSocket.BeginAccept(new AsyncCallback(AcceptCallback), serverSocket);
 37 
 38             _isRunning = true;
 39 
 40             Logger.GetInstance().AppendMessage(LogLevel.Info, "消息服务启动完成");
 41         }
 42         catch (Exception ex)
 43         {
 44             _isRunning = false;
 45             serverSocket = null;
 46 
 47             Logger.GetInstance().AppendMessage(LogLevel.Error, ex.Message);
 48         }
 49 
 50     }
 51 
 52     public void Stop()
 53     {
 54         for (int i = 0; i < clients.Count; i++)
 55         {
 56             clients[i].Close();
 57         }
 58         ClientAddDelGetList(null, EndPointClientsChangeType.ClearAll);
 59         serverSocket.Close();
 60         _isRunning = false;
 61     }
 62 
 63 
 64     public void SendTo(T tel)
 65     {
 66         try
 67         {
 68             if (string.IsNullOrEmpty(tel.remoteIPPort))//发送到所有
 69             {
 70                 for (int i = 0; i < clients.Count; i++)
 71                 {
 72                     clients[i].Send(tel);
 73                 }
 74             }
 75             else
 76             {
 77                 for (int i = 0; i < clients.Count; i++)//发送到某个客户端
 78                 {
 79                     if (clients[i].remoteIPPort == tel.remoteIPPort)
 80                     {
 81                         clients[i].Send(tel);
 82                         break;
 83                     }
 84                 }
 85             }
 86 
 87         }
 88         catch (Exception ex)
 89         {
 90             Logger.GetInstance().AppendMessage(LogLevel.Error, ex.Message);
 91         }
 92     }
 93 
 94     //新增与删除客户端 秉持原子操作
 95     List<string> ClientAddDelGetList(EndpointClient<T> cli, EndPointClientsChangeType changeType)
 96     {
 97         //异步同时有新客户端上线 与下线 不进行资源互斥访问会报错
 98         lock (this)
 99         {
100             if (changeType == EndPointClientsChangeType.Add)
101             {
102                 clients.Add(cli);
103             }
104             else if (changeType == EndPointClientsChangeType.Del)
105             {
106                 var beRemoveClient = clients.First(r => r.remoteIPPort == cli.remoteIPPort);
107                 if (beRemoveClient != null)
108                     clients.Remove(beRemoveClient);
109             }
110             else if (changeType == EndPointClientsChangeType.ClearAll)
111             {
112                 clients.Clear();
113             }
114             else if (changeType == EndPointClientsChangeType.GetAll)
115             {
116                 List<string> onLines = new List<string>(clients.Count);
117                 for (int i = 0; i < clients.Count; i++)
118                 {
119                     onLines.Add(clients[i].remoteIPPort);
120                 }
121                 return onLines;
122             }
123             else
124             {
125                 return null;
126             }
127         }
128         return null;
129     }
130     //异步监听客户端 有客户端到来时的回调
131     private void AcceptCallback(IAsyncResult iar)
132     {
133         //server端一直在receive 能够感知到客户端掉线 (连上后 关闭客户端 server立即有错误爆出)
134         //但是同情况 关闭server端 客户端无错误爆出 直到点发送 才有错误爆出
135         //由此得出 处于receive才会有掉线感知  ,send时发现发不出去自然也会有感知 跟人的正常思维理解是一样的
136         //虽然tcp是所谓的长连接 ,通过反复测试  ->但是双方相互都处在一个静止状态 是无法 确定在不在的  
137         //连上后平常的情况下 并没有数据流通 的 ,双方只是一个状态的保持而已。
138         //这也是为什么 好多服务 客户端 程序 都有个心跳机制(由此我们可以想到继续完善 弄个客户端列表 心跳超时的剔除列表 正常发消息send 或receive 异常的剔除列表 删除clientSocket
139         //其实非要说吧 一般情况 服务端一直在receive 不用心跳其实也是可以的(客户端可能是真的需要
140         //tcp底层就已经有了一个判断对方在不在的机制 , 对方直接关程序 结束进程 这些 只要tcp在receive就立即能够感知 所以说心跳 用不用看情况吧
141 
142         //tcp 不会丢包 哪怕是连接建立了   你还没开始receive   对方却先发了,
143         //对方只要是发了的数据 都由操作系统像个缓存样给你放那的 不会掉 你再隔10秒开始receive都能rec的到
144 
145         //tcp甚至在拔掉网线 再重新插上 都可以保证数据一致性
146         //tcp的包顺序能够保证 先发的先到
147 
148         //nures代码中那些beginreceivexxx  异步receive的核心机制就是 ,假定数据到的时候把数据保存到xxx数组
149         //真正endreceive的时候 其实数据已经接收 处理完成了
150         try
151         {
152 
153             //处理完当前accept
154             Socket currentSocket = serverSocket.EndAccept(iar);
155 
156             EndpointClient<T> client = new EndpointClient<T>(currentSocket);
157 
158             //新增客户端
159             ClientAddDelGetList(client, EndPointClientsChangeType.Add);
160 
161             if (onClientAddDel != null)
162             {
163                 List<string> onlines = ClientAddDelGetList(null, EndPointClientsChangeType.GetAll);
164                 onClientAddDel(onlines);
165 
166                 //客户端异常掉线
167                 client.onClientDel = new Action<string>((_remoteIPPort) =>
168                 {
169                     ClientAddDelGetList(new EndpointClient<T>() { remoteIPPort = _remoteIPPort }, EndPointClientsChangeType.Del);
170 
171                     List<string> onlines2 = ClientAddDelGetList(null, EndPointClientsChangeType.GetAll);
172                     onClientAddDel(onlines2);
173                 });
174             }
175 
176 
177             Logger.GetInstance().AppendMessage(LogLevel.Debug, string.Format("new client ->{0}", currentSocket.RemoteEndPoint.ToString()));
178             //Console.WriteLine(string.Format("new client ->{0}", currentSocket.RemoteEndPoint.ToString()));
179 
180             //currentSocket.Close();
181             //Application.Exit();
182 
183             //Thread.Sleep(1000 * 10);
184             client.onReceive += this.onReceive;
185 
186             client.BeginReceive();
187 
188 
189             //立即开始accept新的客户端
190             if (isRunning == true && serverSocket != null)
191                 serverSocket.BeginAccept(AcceptCallback, serverSocket);
192             //beginAccept 最开始的方法可以不一样 ,但最终肯定是一个不断accept的闭环过程
193             //整个过程就像个导流样 ,最开始用异步导流到一个固定的点 然后让其循环源源不断运转
194 
195         }
196         catch (Exception ex)
197         {
198             Logger.GetInstance().AppendMessage(LogLevel.Error, ex.Message);
199             Console.WriteLine(ex.Message);
200         }
201 
202     }
203 
204 
205 }
复制代码

EndpointClient终端代码代表客户端的对口人,他的onReceive 等资源从服务端继承 ,如果服务端想给某个特定客户端发数据则会调用他们中的某一个 毫无疑问这是通过remoteIPport来判断的,这些都是编写基本socket结构轻车熟路的老套路

以下EndpointClient代码

复制代码
  1 public class EndpointClient<T> where T : Telegram_Base
  2 {
  3     Socket workingSocket;
  4     static int receiveBufferLenMax = 5000;
  5     byte[] onceReadDatas = new byte[receiveBufferLenMax];
  6     List<byte> receiveBuffer = new List<byte>(receiveBufferLenMax);
  7 
  8     public string remoteIPPort { get; set; }
  9 
 10     //当前残留数据区 长度
 11     int receiveBufferLen = 0;
 12 
 13 
 14 
 15     public Action<T> onReceive;
 16     public Action<string> onClientDel;
 17 
 18     public EndpointClient()
 19     {
 20 
 21     }
 22     public EndpointClient(Socket _socket)
 23     {
 24         this.remoteIPPort = _socket.RemoteEndPoint.ToString();
 25         workingSocket = _socket;
 26     }
 27 
 28     public void Send(T tel)
 29     {
 30         //try
 31         //{
 32         if (workingSocket == null)
 33         {
 34             Console.WriteLine("未初始化的EndpointClient");
 35             return;
 36         }
 37         if (tel is Telegram_Schedule)
 38         {
 39             Telegram_Schedule telBeSend = tel as Telegram_Schedule;
 40             if (telBeSend.dataBytes.Length != telBeSend.dataLen)
 41             {
 42                 Console.WriteLine("尝试发送数据长度格式错误的报文");
 43                 return;
 44             }
 45 
 46             byte[] sendBytesHeader = telBeSend.dataBytesHeader;
 47             byte[] sendbytes = telBeSend.dataBytes;
 48 
 49             //数据超过缓冲区长度 会导致无法拆包
 50             if (sendbytes.Length <= receiveBufferLenMax)
 51             {
 52                 workingSocket.BeginSend(sendBytesHeader, 0, sendBytesHeader.Length, 0, null, null);
 53                 workingSocket.BeginSend(sendbytes, 0, sendbytes.Length, 0, null, null
 54                 //    new AsyncCallback((iar) =>
 55                 //{
 56                 //    EndpointClient endClient = (EndpointClient)iar.AsyncState;
 57                 //    endClient.workingSocket.EndSend(iar);
 58                 //}),
 59                 //this
 60                 );
 61             }
 62             else
 63             {
 64                 Console.WriteLine("发送到调度客户端的数据超过缓冲区长度");
 65                 throw new Exception("发送到调度客户端的数据超过缓冲区长度");
 66             }
 67 
 68 
 69         }
 70         else if (tel is Telegram_SDBMsg)
 71         {
 72             Telegram_SDBMsg telBesendSDB = tel as Telegram_SDBMsg;
 73             if (telBesendSDB.dataBytes.Length != telBesendSDB.dataLen)
 74             {
 75                 Console.WriteLine("尝试发送数据长度格式错误的报文");
 76                 return;
 77             }
 78             byte[] sendBytesHeader = telBesendSDB.dataBytesHeader;
 79             byte[] sendbytes = telBesendSDB.dataBytes;
 80 
 81             //数据超过缓冲区长度 会导致无法拆包
 82             if (sendbytes.Length <= receiveBufferLenMax)
 83             {
 84                 workingSocket.BeginSend(sendBytesHeader, 0, sendBytesHeader.Length, 0, null, null);
 85                 workingSocket.BeginSend(sendbytes, 0, sendbytes.Length, 0, null, null
 86 
 87                 );
 88             }
 89             else
 90             {
 91                 Console.WriteLine("发送到调度客户端的数据超过缓冲区长度");
 92                 throw new Exception("发送到调度客户端的数据超过缓冲区长度");
 93             }
 94         }
 95 
 96         //}
 97         //catch (Exception ex)
 98         //{
 99 
100         //    Console.WriteLine(ex.Message);
101         //    throw ex;
102         //}
103     }
104 
105     public void BeginReceive()
106     {
107         if (workingSocket == null)
108         {
109             Console.WriteLine("未初始化的EndpointClient");
110             return;
111         }
112 
113         receiveBufferLen = 0;
114         workingSocket.BeginReceive(onceReadDatas, 0, receiveBufferLenMax, SocketFlags.None,
115             ReceiveCallback,
116         //    new AsyncCallback((IAsyncResult iar) => {
117         //    EndpointClient cli = (EndpointClient)iar.AsyncState;
118         //    int reds = cli.client.EndReceive(iar);
119         //}),
120         this);
121     }
122     private void ReceiveCallback(IAsyncResult iar)
123     {
124         try
125         {
126             EndpointClient<T> cli = (EndpointClient<T>)iar.AsyncState;
127             Socket socket = cli.workingSocket;
128             int reads = socket.EndReceive(iar);
129 
130             if (reads > 0)
131             {
132 
133                 for (int i = 0; i < reads; i++)
134                 {
135                     receiveBuffer.Add(onceReadDatas[i]);
136                 }
137 
138                 //具体填充了多少看返回值 此时 数据已经在buffer中了
139                 receiveBufferLen += reads;
140                 //加完了后解析 阻塞式处理 结束后开启新的接收
141                 SloveTelData();
142 
143                 if (receiveBufferLenMax - receiveBufferLen > 0)
144                 {
145                     //接收完了 继续beginreceive 开启异步的下次接收 (如果缓冲区有残留数据 则接收长度变短 ,没接收到的让其留在socket不会丢失 下次接收)
146                     socket.BeginReceive(onceReadDatas, 0, receiveBufferLenMax - receiveBufferLen, SocketFlags.None, ReceiveCallback, this);
147                 }
148                 else//阻塞式处理都完成一遍了 都还没清理出任何缓冲区空间 毫无疑问 整体运转机制已经挂了 不用beginreceive下一次了
149                 {
150                     Close();
151                     //移除自己
152                     if (onClientDel != null)
153                     {
154                         onClientDel(remoteIPPort);
155                     }
156                     Logger.GetInstance().AppendMessage(LogLevel.Error, "服务端接口解析数据出现异常");
157                     //Console.WriteLine("服务端接口解析数据出现异常");
158                     //throw new Exception("服务端接口解析数据出现异常");
159                 }
160             }
161             else//reads==0 客户端已关闭
162             {
163                 Close();
164                 //移除自己
165                 if (onClientDel != null)
166                 {
167                     onClientDel(remoteIPPort);
168                 }
169             }
170         }
171         catch (Exception ex)
172         {
173             Close();
174             //移除自己
175             if (onClientDel != null)
176             {
177                 onClientDel(remoteIPPort);
178             }
179             Logger.GetInstance().AppendMessage(LogLevel.Error, "ReceiveCallback Error" + ex.Message);
180             //Console.WriteLine("ReceiveCallback Error");
181             //Console.WriteLine(ex.Message);
182         }
183 
184     }
185     void SloveTelData()
186     {
187         //进行数据解析
188 
189 
190         if (typeof(T) == typeof(Telegram_Schedule))
191         {
192             SloveTelDataUtil slo = new SloveTelDataUtil();
193             List<Telegram_Schedule> dataEntitys = slo.Slove_Telegram_Schedule(receiveBuffer, receiveBufferLen, this.remoteIPPort);
194             //buffer已经被处理一遍了 使用新的长度
195             receiveBufferLen = receiveBuffer.Count;
196             //解析出的每一个对象都触发 onreceive
197             for (int i = 0; i < dataEntitys.Count; i++)
198             {
199                 if (onReceive != null)
200                     onReceive(dataEntitys[i] as T);
201             }
202         }
203         else if (typeof(T) == typeof(Telegram_SDBMsg))
204         {
205             SloveTelSDBMsgUtil sloSDB = new SloveTelSDBMsgUtil();
206             List<Telegram_SDBMsg> dataEntitys = sloSDB.Slove_Telegram_SDB(receiveBuffer, receiveBufferLen, this.remoteIPPort);
207             receiveBufferLen = receiveBuffer.Count;
208             //解析出的每一个对象都触发 onreceive
209             for (int i = 0; i < dataEntitys.Count; i++)
210             {
211                 if (onReceive != null)
212                     onReceive(dataEntitys[i] as T);
213             }
214         }
215 
216     }
217 
218 
219     public void Close()
220     {
221         try
222         {
223             receiveBuffer.Clear();
224             receiveBufferLen = 0;
225             if (workingSocket != null && workingSocket.Connected)
226                 workingSocket.Close();
227         }
228         catch (Exception ex)
229         {
230             Console.WriteLine(ex.Message);
231         }
232 
233     }
234 }
复制代码

 

数据拆包与封包粘包处理

上面的代码可以看到 数据包处理都在receiveCallback里 SloveTelData,也是通用的套路 ,解析到完整的包后从缓冲区移除 解析多少个包触发多少次事件,残余数据留在缓冲区 然后继续开始新的beginReceive往缓冲区加。在异步机制中 到达endReceive的时候数据已经在缓冲区里了,这个自不用多说噻。数据包和粘包逻辑在公共类库里供客户端服务端共同调用。

以下是Telegram_schedule数据包的粘包处理逻辑 ,当然看代码你知道还有另外一个报文处理逻辑 我不列举了。

复制代码
  1 public class SloveTelDataUtil
  2 {
  3     List<Telegram_Schedule> solveList;
  4     public SloveTelDataUtil()
  5     {
  6     }
  7     
  8     List<byte> buffer;
  9     int bufferLen;
 10     int bufferIndex = 0;
 11     string remoteIPPort;
 12     public List<Telegram_Schedule> Slove_Telegram_Schedule( List< byte> _buffer,int _bufferLen,string _remoteIPPort)
 13     {
 14 
 15         solveList = new List<Telegram_Schedule>();            
 16         buffer = _buffer;
 17         bufferLen = _bufferLen;
 18         bufferIndex = 0;
 19         remoteIPPort = _remoteIPPort;
 20 
 21         //小于最小长度 直接返回
 22         if (bufferLen < 12)
 23             return solveList;
 24 
 25         //进行数据解析
 26         bool anaysisOK = false;
 27         while (anaysisOK=AnaysisData_Schedule()==true)//直到解析的不能解析为止
 28         {                
 29         }
 30         return solveList;
 31     }
 32 
 33     public bool AnaysisData_Schedule()
 34     {
 35         if (bufferLen - bufferIndex < GlobalSymbol.Headerlen)
 36             return false;
 37 
 38         //解析出一个数据对象
 39         Telegram_Schedule telObj = new Telegram_Schedule();
 40 
 41         //必定是大于最小数据大小的
 42         telObj.dataBytesHeader = new byte[GlobalSymbol.Headerlen];
 43         buffer.CopyTo(bufferIndex, telObj.dataBytesHeader, 0, GlobalSymbol.Headerlen);
 44 
 45         byte[] btsHeader = new byte[4];
 46         byte[] btsCommand = new byte[4];
 47         byte[] btsLen = new byte[4];
 48 
 49         btsHeader[0] = buffer[bufferIndex];
 50         btsHeader[1] = buffer[bufferIndex+1];
 51         btsHeader[2] = buffer[bufferIndex+2];
 52         btsHeader[3] = buffer[bufferIndex+3];
 53 
 54         bufferIndex += 4;
 55 
 56         btsCommand[0] = buffer[bufferIndex];
 57         btsCommand[1] = buffer[bufferIndex + 1];
 58         btsCommand[2] = buffer[bufferIndex + 2];
 59         btsCommand[3] = buffer[bufferIndex + 3];
 60 
 61         bufferIndex += 4;
 62 
 63         btsLen[0] = buffer[bufferIndex];
 64         btsLen[1] = buffer[bufferIndex + 1];
 65         btsLen[2] = buffer[bufferIndex + 2];
 66         btsLen[3] = buffer[bufferIndex + 3];
 67 
 68         bufferIndex += 4;
 69 
 70         
 71 
 72         int dataLen = BitConverter.ToInt32(btsLen, 0);
 73         telObj.head = BitConverter.ToUInt32(btsHeader, 0);
 74         telObj.command = BitConverter.ToInt32(btsCommand, 0);
 75         telObj.remoteIPPort = remoteIPPort;
 76 
 77         if(dataLen>0)
 78         {
 79             //数据区小于得到的数据长度 说明数据部分还没接收到 不删除缓冲区 不做任何处理
 80             //下次来了连着头一起解析
 81             if (bufferLen - GlobalSymbol.Headerlen < dataLen)
 82             {
 83 
 84                 bufferIndex -= 12;//
 85 
 86 
 87                 return false;
 88 
 89             }
 90             else
 91             {
 92 
 93                 telObj.dataLen = dataLen;
 94                 telObj.dataBytes = new byte[dataLen];
 95                 buffer.CopyTo(bufferIndex, telObj.dataBytes, 0, dataLen);
 96                 
 97                 solveList.Add(telObj);
 98                 //bufferIndex += dataLen;
 99 
100                 //解析成功一次 移除已解析的
101                 for (int i = 0; i < GlobalSymbol.Headerlen+dataLen; i++)
102                 {
103                     buffer.RemoveAt(0);
104                 }
105                 bufferIndex = 0;
106                 bufferLen = buffer.Count;
107                 return true;
108             }
109         }
110         else
111         {
112             
113             telObj.dataLen = 0;
114             solveList.Add(telObj);
115             //bufferIndex += 0;
116             //解析成功一次 移除已解析的
117             for (int i = 0; i < GlobalSymbol.Headerlen; i++)
118             {
119                 buffer.RemoveAt(0);
120             }
121             //解析成功一次因为移除了缓冲区 bufferIndex置0
122             bufferIndex = 0;
123             bufferLen = buffer.Count;
124             return true;
125         }
126 
127     }
128 
129 }
复制代码

 

我们看到用到的数据包对象是Telegram_Schedule ,中间保存有报文数据,数据发送的目标等信息。

以下是数据包结构代码

复制代码
 1 public class Telegram_Base
 2 {
 3     public string remoteIPPort { get; set; }
 4     
 5     //头部内容的序列化
 6     public byte[] dataBytesHeader { get; set; }
 7 
 8     //数据内容
 9     public byte[] dataBytes { get; set; }
10 
11     public int headerLen { get; set; }
12     //数据长度 4字节
13     public int dataLen { get; set; }
14 
15     public string jsonStr { get; set; }
16     virtual public void SerialToBytes()
17     {
18 
19     }
20 
21     virtual public void SloveToTel()
22     {
23 
24     }
25 
26 }
27 
28 
29 public class Telegram_Schedule:Telegram_Base
30 {
31     
32     //头部标识 4字节
33     public UInt32 head { get; set; }
34     //命令对应枚举的 int 4字节
35     public int command { get; set; }
36    
37 
38     override public void SerialToBytes()
39     {
40         //有字符串数据 但是待发送字节是空
41         if ((string.IsNullOrEmpty(jsonStr) == false ))//&& (dataBytes==null || dataBytes.Length==0)
42         {
43             dataBytes = Encoding.UTF8.GetBytes(jsonStr);
44             dataLen = dataBytes.Length;
45             dataBytesHeader = new byte[GlobalSymbol.Headerlen];
46           
47             head = GlobalSymbol.HeaderSymbol;
48             
49             byte[] btsHeader = BitConverter.GetBytes(head);
50             byte[] btsCommand = BitConverter.GetBytes(command);
51             byte[] btsLen = BitConverter.GetBytes(dataLen);
52 
53             Array.Copy(btsHeader, 0, dataBytesHeader, 0, 4);
54             Array.Copy(btsCommand, 0, dataBytesHeader, 4, 4);
55             Array.Copy(btsLen, 0, dataBytesHeader, 8, 4);
56 
57         }
58         else if((string.IsNullOrEmpty(jsonStr) == true )&& (dataBytes==null || dataBytes.Length==0)){
59             dataLen = 0;
60             dataBytes = new byte[0];
61 
62             dataBytesHeader = new byte[GlobalSymbol.Headerlen];
63 
64             head = GlobalSymbol.HeaderSymbol;
65 
66             byte[] btsHeader = BitConverter.GetBytes(head);
67             byte[] btsCommand = BitConverter.GetBytes(command);
68             byte[] btsLen = BitConverter.GetBytes(dataLen);
69 
70             Array.Copy(btsHeader, 0, dataBytesHeader, 0, 4);
71             Array.Copy(btsCommand, 0, dataBytesHeader, 4, 4);
72             Array.Copy(btsLen, 0, dataBytesHeader, 8, 4);
73         }
74     }
75 
76     override public void SloveToTel()
77     {
78         //只解析字符串数据部分 ,header 和len 在接收之初就已解析
79         try
80         {
81             if (this.dataBytes != null && this.dataBytes.Length > 0)
82                 this.jsonStr = Encoding.UTF8.GetString(this.dataBytes);
83         }
84         catch (Exception ex)
85         {
86             Logger.GetInstance().AppendMessage(LogLevel.Error, "data部分字符串解析出错 " + ex.Message);
87         }
88     }
89 
90 }
复制代码

 

客户端代码

最后是客户端,有了上面的结构,客户端就不足为谈了,稍微了解socket的人都熟知套路的 基本跟EndpointClient一致

复制代码
  1 public class MsgClient<T> where T : Telegram_Base
  2 {
  3     Socket workingSocket;
  4     //缓冲区最大数据长度
  5     static int receiveBufferLenMax = 5000;
  6     //单次receive数据(取决于tcp底层封包 但是不会超过缓冲区最大长度
  7     byte[] onceReadDatas = new byte[receiveBufferLenMax];
  8     //未解析到完整数据包时的残余数据保存区
  9     List<byte> receiveBuffer = new List<byte>(receiveBufferLenMax);
 10 
 11     string serverIP { get; set; }
 12     int serverPort { get; set; }
 13     public string localIPPort { get; set; }
 14 
 15     //残余缓冲区数据长度
 16     int receiveBufferLen = 0;
 17 
 18     bool _isConnected { get; set; }
 19 
 20 
 21     //收一个包时触发
 22     public Action<T> onReceive;
 23     //与服务端断链时触发
 24     public Action<string> onClientDel;
 25 
 26 
 27     public bool isConnected { get { return _isConnected; } }
 28     public MsgClient(string _serverIP, int _port)
 29     {
 30         serverIP = _serverIP;
 31         serverPort = _port;
 32         _isConnected = false;
 33     }
 34 
 35     public void Connect()
 36     {
 37         try
 38         {
 39             workingSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.IP);
 40             IPEndPoint ipport = new IPEndPoint(IPAddress.Parse(serverIP), serverPort);
 41             workingSocket.Connect(ipport);
 42 
 43             localIPPort = workingSocket.LocalEndPoint.ToString();
 44             _isConnected = true;
 45             BeginReceive();
 46         }
 47         catch (Exception ex)
 48         {
 49             workingSocket = null;
 50             _isConnected = false;
 51 
 52             Logger.GetInstance().AppendMessage(LogLevel.Error,"连接到服务端出错:"+ ex.Message);
 53         }
 54 
 55     }
 56 
 57 
 58 
 59 
 60     public void Send(T tel)
 61     {
 62         try
 63         {
 64             if (_isConnected == false)
 65             {
 66                 Console.WriteLine("未连接到服务器");
 67                 return;
 68             }
 69             if (tel is Telegram_Schedule)
 70             {
 71                 Telegram_Schedule telBeSend = tel as Telegram_Schedule;
 72                 if (telBeSend.dataBytes.Length != telBeSend.dataLen)
 73                 {
 74                     Console.WriteLine("尝试发送数据长度格式错误的报文");
 75                     return;
 76                 }
 77                 byte[] sendBytesHeader = telBeSend.dataBytesHeader;
 78                 byte[] sendbytes = telBeSend.dataBytes;
 79 
 80                 //数据超过缓冲区长度 会导致无法拆包
 81                 if (sendbytes.Length <= receiveBufferLenMax)
 82                 {
 83                     workingSocket.BeginSend(sendBytesHeader, 0, sendBytesHeader.Length, 0, null, null);
 84                     workingSocket.BeginSend(sendbytes, 0, sendbytes.Length, 0, null, null
 85 
 86                     );
 87                 }
 88                 else
 89                 {
 90                     Logger.GetInstance().AppendMessage(LogLevel.Error, "发送到调度客户端的数据超过缓冲区长度");
 91                     throw new Exception("发送到调度客户端的数据超过缓冲区长度");
 92                 }
 93 
 94 
 95             }
 96             else if (tel is Telegram_SDBMsg)
 97             {
 98                 Telegram_SDBMsg telBesendSDB = tel as Telegram_SDBMsg;
 99                 if (telBesendSDB.dataBytes.Length != telBesendSDB.dataLen)
100                 {
101                     Console.WriteLine("尝试发送数据长度格式错误的报文");
102                     return;
103                 }
104                 byte[] sendBytesHeader = telBesendSDB.dataBytesHeader;
105                 byte[] sendbytes = telBesendSDB.dataBytes;
106 
107                 //数据超过缓冲区长度 会导致无法拆包
108                 if (sendbytes.Length <= receiveBufferLenMax)
109                 {
110                     workingSocket.BeginSend(sendBytesHeader, 0, sendBytesHeader.Length, 0, null, null);
111                     workingSocket.BeginSend(sendbytes, 0, sendbytes.Length, 0, null, null);
112                 }
113                 else
114                 {
115                     Logger.GetInstance().AppendMessage(LogLevel.Error, "发送到调度客户端的数据超过缓冲区长度");
116                     throw new Exception("发送到调度客户端的数据超过缓冲区长度");
117                 }
118             }
119 
120         }
121         catch (Exception ex)
122         {
123             Logger.GetInstance().AppendMessage(LogLevel.Error, ex.Message);
124             Close();
125             //Console.WriteLine(ex.Message);
126             //throw ex;
127         }
128     }
129 
130     public void BeginReceive()
131     {
132         receiveBufferLen = 0;
133         workingSocket.BeginReceive(onceReadDatas, 0, receiveBufferLenMax, SocketFlags.None,
134             ReceiveCallback,
135 
136         this);
137     }
138     private void ReceiveCallback(IAsyncResult iar)
139     {
140         try
141         {
142             MsgClient<T> cli = (MsgClient<T>)iar.AsyncState;
143             Socket socket = cli.workingSocket;
144             int reads = socket.EndReceive(iar);
145 
146             if (reads > 0)
147             {
148 
149                 for (int i = 0; i < reads; i++)
150                 {
151                     receiveBuffer.Add(onceReadDatas[i]);
152                 }
153 
154                 //具体填充了多少看返回值 此时 数据已经在buffer中了
155 
156                 receiveBufferLen += reads;
157 
158                 //加完了后解析 阻塞式处理 结束后开启新的接收
159                 SloveTelData();
160 
161 
162 
163                 if (receiveBufferLenMax - receiveBufferLen > 0)
164                 {
165                     //接收完了 继续beginreceive 开启异步的下次接收 (如果缓冲区有残留数据 则接收长度变短 ,没接收到的让其留在socket不会丢失 下次接收)
166                     socket.BeginReceive(onceReadDatas, 0, receiveBufferLenMax - receiveBufferLen, SocketFlags.None, ReceiveCallback, this);
167                 }
168                 else//阻塞式处理都完成一遍了 都还没清理出任何缓冲区空间 毫无疑问 整体运转机制已经挂了 不用beginreceive下一次了
169                 {
170                     Close();
171 
172                     Console.WriteLine("服务端接口解析数据出现异常");
173                     throw new Exception("服务端接口解析数据出现异常");
174                 }
175             }
176             else//reads==0客户端已关闭
177             {
178                 Close();
179             }
180         }
181         catch (Exception ex)
182         {
183             Close();
184 
185             Console.WriteLine("ReceiveCallback Error");
186             Console.WriteLine(ex.Message);
187         }
188 
189     }
190     private void SloveTelData()
191     {
192 
193         //进行数据解析
194         
195 
196         if (typeof(T) == typeof(Telegram_Schedule))
197         {
198             SloveTelDataUtil slo = new SloveTelDataUtil();
199             List<Telegram_Schedule> dataEntitys = slo.Slove_Telegram_Schedule(receiveBuffer, receiveBufferLen, serverIP + ":" + serverPort.ToString());
200             //buffer已经被处理一遍了 使用新的长度
201             receiveBufferLen = receiveBuffer.Count;
202             //解析出的每一个对象都触发 onreceive
203             for (int i = 0; i < dataEntitys.Count; i++)
204             {
205                 if (onReceive != null)
206                     onReceive(dataEntitys[i] as T);
207             }
208         }
209         else if (typeof(T) == typeof(Telegram_SDBMsg))
210         {
211             SloveTelSDBMsgUtil sloSDB = new SloveTelSDBMsgUtil();
212             List<Telegram_SDBMsg> dataEntitys = sloSDB.Slove_Telegram_SDB(receiveBuffer, receiveBufferLen, serverIP + ":" + serverPort.ToString());
213             receiveBufferLen = receiveBuffer.Count;
214             //解析出的每一个对象都触发 onreceive
215             for (int i = 0; i < dataEntitys.Count; i++)
216             {
217                 if (onReceive != null)
218                     onReceive(dataEntitys[i] as T);
219             }
220         }
221 
222     }
223 
224 
225     public void Close()
226     {
227         try
228         {
229             _isConnected = false;
230 
231             receiveBuffer.Clear();
232             receiveBufferLen = 0;
233             if (workingSocket != null && workingSocket.Connected)
234                 workingSocket.Close();
235         }
236         catch (Exception ex)
237         {
238             Console.WriteLine(ex.Message);
239         }
240 
241     }
242 
243 }
复制代码

 

服务端调用

构建一个winform基本项目

复制代码
 1 List<string> clients;
 2 TCPListener server2;
 3 private void button1_Click(object sender, EventArgs e)
 4 {
 5     server = new MsgServer<Telegram_Schedule>(int.Parse(tbx_port.Text));
 6 
 7     server.Start();
 8     if (server.isRunning == true)
 9     {
10         button1.Enabled = false;
11 
12         server.onReceive += new Action<Telegram_Base>(
13         (tel) =>
14         {
15             this.BeginInvoke(new Action(() =>
16             {
17                 if (tel is Telegram_Schedule)
18                 {
19                     Telegram_Schedule ts = tel as Telegram_Schedule;
20                     ts.SloveToTel();
21                     //Console.WriteLine(string.Format("commandType:{0}", ((ScheduleTelCommandType)ts.command).ToString()));
22 
23                     textBox1.Text += ts.remoteIPPort + ">" + ts.jsonStr + "\r\n";
24 
25                     //数据回发测试
26                     string fromip = ts.remoteIPPort;
27                     string srcMsg = ts.jsonStr;
28                     string fromServerMsg = ts.jsonStr + " -from server";
29                     ts.jsonStr = fromServerMsg;
30 
31 
32                     //如果消息里有指向信息 则转送到对应的客户端
33                     if (clients != null)
34                     {
35                         string to = null;
36                         for (int i = 0; i < clients.Count; i++)
37                         {
38                             if (srcMsg.Contains(clients[i]))
39                             {
40                                 to = clients[i];
41                                 break;
42                             }
43                         }
44 
45                         if (to != null)
46                         {
47                             ts.remoteIPPort = to;
48                             string toMsg;
49                             //toMsg= srcMsg.Replace(to, "");
50                             toMsg = srcMsg.Replace(to, fromip);
51                             ts.jsonStr = toMsg;
52                             ts.SerialToBytes();
53 
54                             server.SendTo(ts);
55                         }
56                         else
57                         {
58                             ts.SerialToBytes();
59                             server.SendTo(ts);
60                         }
61                     }
62                 }
63             }));
64 
65         }
66         );
67 
68         server.onClientAddDel += new Action<List<string>>((onlines) =>
69         {
70             this.BeginInvoke(
71                 new Action(() =>
72                 {
73                     clients = onlines;
74                     listBox1.Items.Clear();
75 
76                     for (int i = 0; i < onlines.Count; i++)
77                     {
78                         listBox1.Items.Add(onlines[i]);
79                     }
80                 }));
81         });
82     }
83 }
复制代码

 

客户端调用

复制代码
 1 MsgClient<Telegram_Schedule> client;
 2 TCPClient client2;
 3 private void btn_start_Click(object sender, EventArgs e)
 4 {
 5     client = new MsgClient<Telegram_Schedule>(tbx_ip.Text, int.Parse(tbx_port.Text));
 6 
 7     client.Connect();
 8 
 9     if (client.isConnected == true)
10     {
11         btn_start.Enabled = false;
12         
13         label1.Text = client.localIPPort;
14 
15         client.onReceive = new Action<Telegram_Base>((tel) =>
16         {
17             this.BeginInvoke(
18                 new Action(() =>
19                 {
20                     tel.SloveToTel();
21                     tbx_rec.Text += tel.jsonStr + "\r\n";
22 
23                 }));
24         });
25     }
26 
27 }
28      
29 
30 private void btn_send_Click(object sender, EventArgs e)
31 {
32    
33 
34     if (client == null || client.isConnected == false)
35         return;
36 
37     //for (int i = 0; i < 2; i++)
38     //{
39         Telegram_Schedule tel = new Telegram_Schedule();
40         //tel.command = (int)ScheduleTelCommandType.MsgC2S;
41     
42         tel.jsonStr = tbx_remoteip.Text+">"+ tbx_msgSend.Text;
43         tel.SerialToBytes();//发出前要先序列化
44 
45         client.Send(tel);
46     //}
47     
48 }
复制代码

 

实现效果

可以多客户端连接互相自由发送消息,服务端可以编写转发规则代码,那些什么棋牌啊 互动白板 以及其他类似的应用就可以基于此之上发挥想象了。标题叫一个简易socket通信结构 ,一路走下来你看整个结构其实也并不是那么简易 ,断断续续调了几周 解决了很多问题。完美的支持报文格式切换,这里只是拿聊天功能做个示例,但是其实这已经是一个由我编写出来 然后测试 并成功商业应用了的部分哈 ,可靠 稳定 你值得拥有。都知道流行GitHub 但是本人并不习惯把代码放GitHub上见谅。



出处:https://www.cnblogs.com/assassinx/p/17154167.html


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