GUI基础学习二
2.1画笔
package paint;
import java.awt.*;
public class Painting {
public static void main(String[] args) {
new MyPaint().loadFrame();
}
}
class MyPaint extends Frame{
public void loadFrame(){
setBounds(200,200,400,500);
setVisible(true);
}
@Override
public void paint(Graphics g) {
g.setColor(Color.red);
//g.drawOval(100,100,100,100);
g.fillOval(100,100,100,100);
g.setColor(Color.GREEN);
g.fillRect(200,100,100,100);
//使用完画笔后最好重置画笔颜色
g.setColor(Color.black);
}
}
2.2鼠标监听
目的:实现鼠标绘画
package paint;
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.Iterator;
public class TestMouse {
public static void main(String[] args) {
new MyFrame("画图");
}
}
class MyFrame extends Frame{
ArrayList arrayList;
//画画需要画笔,需要监听当前鼠标的位置,需要集合来储存这个点
public MyFrame(String title) {
super(title);
//设置画板位置和大小
setBounds(200,200,400,400);
//存储鼠标点击的点
arrayList=new ArrayList<>();
//鼠标监听器,正对这个窗口
this.addMouseListener(new MyMouseListener());
setVisible(true);
}
@Override
public void paint(Graphics g) {
//画画,监听鼠标的事件
Iterator iterator=arrayList.iterator();
while(iterator.hasNext()){
Point point=(Point) iterator.next();
g.setColor(Color.BLUE);
g.fillOval(point.x,point.y,10,10);
}
}
//添加一个点到界面上
public void addPaint(Point point){
arrayList.add(point);
}
private class MyMouseListener extends MouseAdapter{
//s鼠标:按下 弹起 按住不放
@Override
public void mousePressed(MouseEvent e) {
MyFrame myFrame=(MyFrame) e.getSource();
//当我们点击产生一个点
myFrame.addPaint(new Point(e.getX(),e.getY()));
//每次点击鼠标都需要重新画一遍
myFrame.repaint();
}
}
}
2.3窗口监听
package paint;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestWindow {
public static void main(String[] args) {
new WindowFrame();
}
}
class WindowFrame extends Frame{
public WindowFrame() {
setVisible(true);
setBounds(100,100,300,300);
setBackground(Color.blue);
//addWindowListener(new MyWindowListener());
this.addWindowListener(
//匿名内部类
new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
//g关闭窗口
System.out.println("windowClosing");
System.exit(0);
}
@Override
public void windowActivated(WindowEvent e) {
//激活窗口
WindowFrame source = (WindowFrame) e.getSource();
source.setTitle("被激活了");
System.out.println("windowActivated");
}
});
}
}
// class MyWindowListener extends WindowAdapter{
// @Override
// public void windowClosing(WindowEvent e) {
// setVisible(false);//隐藏窗口
// System.exit(0);//正常退出
// }
// }
2.4键盘监听
package paint;
import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
public class TestKeyListener {
public static void main(String[] args) {
new KeyFrame();
}
static class KeyFrame extends Frame{
public KeyFrame() {
setBounds(100,100,300,300);
setVisible(true);
this.addKeyListener(new KeyAdapter() {
//键盘按下
@Override
public void keyPressed(KeyEvent e) {
//获得键盘按下的键是哪一个,获取当前建的码
int keycode=e.getKeyCode();
System.out.println(keycode);
if (keycode==KeyEvent.VK_UP){
System.out.println("你按下了上建");
}
//根据按下不同操作,产生不同的结果:
}
});
}
}
}