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  • Rx基础

要在应用中安装一个 NuGet 包 System.Reactive

  • Rx 可以认作是 LINQ to events(基于 IObservable<T>
  • 所有的 LINQ 操作都可以在 Rx 中使用。
  • 从概念上看,过滤(Where)、投影(Select)等简单操作,和其他 LINQ 提供者的操作是一样的

1. 转换.NET事件

1.1. 进度通知

public static void ProgressRun()
{
    var progress = new Progress<int>();
    var progressReports = Observable.FromEventPattern<int>(
        handler => progress.ProgressChanged += handler,
        handler => progress.ProgressChanged -= handler)
        //.Where(u => u.EventArgs % 2 == 0)
        ;
    progressReports.Subscribe(data => Console.WriteLine($"OnNext:{data.EventArgs},ThreadId:{Thread.CurrentThread.ManagedThreadId}."));

    Reports(progress);
}

private static void Reports(IProgress<int> progress)
{
    System.Console.WriteLine($"Reporting ThreadId:{Thread.CurrentThread.ManagedThreadId}.");
    for (int i = 0; i < 10; i++)
    {
        progress.Report(i);
    }
    System.Console.WriteLine($"Reported ThreadId:{Thread.CurrentThread.ManagedThreadId}.");
}

输出:

Reporting ThreadId:1.
Reported ThreadId:1.
OnNext:5,ThreadId:9.
OnNext:0,ThreadId:4.
OnNext:6,ThreadId:10.
OnNext:1,ThreadId:5.
OnNext:2,ThreadId:6.
OnNext:4,ThreadId:8.
OnNext:3,ThreadId:7.
OnNext:7,ThreadId:11.
OnNext:9,ThreadId:13.
OnNext:8,ThreadId:12.

1.2. 定时器示例

public static void TimerRun()
{
    var timer = new System.Timers.Timer(interval: 300) { Enabled = true };
    var ticks = Observable.FromEventPattern<ElapsedEventHandler, ElapsedEventArgs>(
        handler => (s, a) => handler(s, a),
        handler => timer.Elapsed += handler,
        handler => timer.Elapsed -= handler);
    ticks.Subscribe(data => Console.WriteLine($"OnNext:{data.EventArgs.SignalTime.Millisecond}, ThreadId:{Thread.CurrentThread.ManagedThreadId}."));
    System.Console.WriteLine($"Timer start ThreadId:{Thread.CurrentThread.ManagedThreadId}.");
    timer.Start();
    Thread.Sleep(2000);
    timer.Stop();
    System.Console.WriteLine($"Timer stop ThreadId:{Thread.CurrentThread.ManagedThreadId}.");
}

输出:

Timer start ThreadId:1.
OnNext:473, ThreadId:4.
OnNext:772, ThreadId:5.
OnNext:73, ThreadId:5.
OnNext:373, ThreadId:5.
OnNext:673, ThreadId:5.
OnNext:975, ThreadId:5.
Timer stop ThreadId:1.

1.3. 错误传递

public static void ObErrorRun()
{
    var tcs = new TaskCompletionSource<string>();
    var client = new WebClient();
    var downloadedStrings = Observable.FromEventPattern(client,
    "DownloadStringCompleted"); downloadedStrings.Subscribe(
    data =>
    {
        var eventArgs = (DownloadStringCompletedEventArgs)data.EventArgs;
        if (eventArgs.Error != null)
        {
            Console.WriteLine("OnNext: (Error) " + eventArgs.Error.GetType());
        }
        else
        {
            Console.WriteLine("OnNext: " + eventArgs.Result);
        }
    },
    ex => Console.WriteLine("OnError: " + ex.GetType()),
    () => Console.WriteLine("OnCompleted"));
    client.DownloadStringAsync(new Uri("http://invalid.example.com/"));
    //client.DownloadStringAsync(new Uri("http://www.baidu.com/"));
    Thread.Sleep(3000);
}

输出:

OnNext: (Error) System.Net.WebException

把事件封装进 Observable 对象后,每次引发该事件都会调用 OnNext 。在处理 AsyncCompletedEventArgs 时会发生令人奇怪的现象,所有的异常信息都是通过数据形式传递的(OnNext),而不是通过错误传递(OnError)。

2. 发通知给上下文

如 UI 元素只能被它所属的 UI 线程控制,因此,如果要根据 Rx 的通知来修改 UI,就应该把通知“转移”到 UI 线程。

  • 可以使用 ObserveOn 把通知移动到一个线程池线程,在那里进行计算,然后再把表示结果的通知返回给 UI 线程
  • 通过同步上下文切换实现
public delegate void HelloEventHandler(object sender, HelloEventArgs e);
public class HelloEventArgs : EventArgs
{
    public string Name { get; set; }
    public HelloEventArgs(string name)
    {
        Name = name;
    }
    public int SayHello()
    {
        System.Console.WriteLine(Name + " Hello.");
        return DateTime.Now.Millisecond;
    }
}

public static event HelloEventHandler HelloHandlerEvent;
public static void ObservableEventRun()
{
    IDisposable ob = null;
    var task = Task.Run(() =>
    {
        Thread.Sleep(500);
        HelloHandlerEvent?.Invoke(new object(), new HelloEventArgs("lilei"));
        HelloHandlerEvent?.Invoke(new object(), new HelloEventArgs("HanMeimei"));
        HelloHandlerEvent?.Invoke(new object(), new HelloEventArgs("Tom"));
        HelloHandlerEvent?.Invoke(new object(), new HelloEventArgs("Jerry"));
        Thread.Sleep(2000);
        ob?.Dispose();
        HelloHandlerEvent?.Invoke(new object(), new HelloEventArgs("NoConsole")); // 由于
    });
    // AsyncContext 比如就是 UI上下文
    AsyncContext.Run(() =>
    {
        var uiContext = SynchronizationContext.Current;
        Console.WriteLine("UI thread is " + Environment.CurrentManagedThreadId);                                                                           //Observable.FromEvent()

        ob = Observable.FromEventPattern<HelloEventHandler, HelloEventArgs>(
            handler => (s, a) => handler.Invoke(s, a), handler => HelloHandlerEvent += handler, handler => HelloHandlerEvent -= handler)
        .Select(evt => evt.EventArgs.SayHello()).ObserveOn(Scheduler.Default)
        .Select(s =>
         {
            // 复杂的计算过程。
            Thread.Sleep(100);
            var result = s;
            Console.WriteLine("Now Millisecond result " + result + " on thread " + Environment.CurrentManagedThreadId);
            return result;
         })
        .ObserveOn(uiContext)
        .Subscribe(s => Console.WriteLine("Subscribe Result " + s + " on thread " + Environment.CurrentManagedThreadId));
        //此处不能 task.Wait(); ,会和 Subscribe 中的委托发生死锁
        System.Console.WriteLine("AsyncContext.Run Done on thread " + Environment.CurrentManagedThreadId);
    });
    task.Wait();
}

输出:

UI thread is 1
AsyncContext.Run Done on thread 1
lilei Hello.
HanMeimei Hello.
Tom Hello.
Jerry Hello.
Now Millisecond result 36 on thread 6
Subscribe Result 36 on thread 1
Now Millisecond result 44 on thread 6
Subscribe Result 44 on thread 1
Now Millisecond result 44 on thread 6
Subscribe Result 44 on thread 1
Now Millisecond result 44 on thread 6
Subscribe Result 44 on thread 1

3. 用窗口和缓冲对事件分组

下面的例子使用 Interval ,每秒创建 1 个 OnNext 通知,然后, 使用 Buffer , 每 2 个通知做一次缓冲:

public static void BufferRun()
{
    System.Console.WriteLine($"Buffer start ThreadId:{Thread.CurrentThread.ManagedThreadId}.");

    var ob = Observable.Interval(TimeSpan.FromMilliseconds(10))
     .Buffer(2)
     .Subscribe(x => Console.WriteLine($"{DateTime.Now.Millisecond}: Got {string.Join(",", x)}({Thread.CurrentThread.ManagedThreadId})"));
    Thread.Sleep(100);
    ob.Dispose();
    System.Console.WriteLine($"Buffer end ThreadId:{Thread.CurrentThread.ManagedThreadId}.");
}

输出:

Buffer start ThreadId:1.
459: Got 0,1(5)
478: Got 2,3(5)
498: Got 4,5(5)
516: Got 6,7(5)
536: Got 8,9(5)
Buffer end ThreadId:1.

下面的例子有些类似,使用 Window 创建一些事件组,每组包含 2 个事件:

public static void WindowRun()
{
    System.Console.WriteLine($"Window start ThreadId:{Thread.CurrentThread.ManagedThreadId}.");
    var ob = Observable.Interval(TimeSpan.FromMilliseconds(10))
    .Window(2)
    .Subscribe(group =>
    {
        Console.WriteLine($"{DateTime.Now.Millisecond}: Starting new group({Thread.CurrentThread.ManagedThreadId})");
        group.Subscribe(x => Console.WriteLine($"{DateTime.Now.Millisecond}: Saw {x},(TID:{Thread.CurrentThread.ManagedThreadId})"),
            () => Console.WriteLine($"{DateTime.Now.Millisecond}: Ending group"));
    });
    Thread.Sleep(100);
    ob.Dispose();
    System.Console.WriteLine($"Window end ThreadId:{Thread.CurrentThread.ManagedThreadId}.");

}

输出:

Window start ThreadId:1.
959: Starting new group(1)
987: Saw 0,(TID:4)
991: Saw 1,(TID:4)
992: Ending group
994: Starting new group(4)
0: Saw 2,(TID:4)
11: Saw 3,(TID:4)
11: Ending group
11: Starting new group(4)
21: Saw 4,(TID:4)
30: Saw 5,(TID:4)
30: Ending group
30: Starting new group(4)
40: Saw 6,(TID:4)
50: Saw 7,(TID:4)
50: Ending group
51: Starting new group(4)
60: Saw 8,(TID:4)
70: Saw 9,(TID:4)
70: Ending group
70: Starting new group(4)
Window end ThreadId:1.

这几个例子说明了 Buffer 和 Window 的区别:

  • Buffer 等待组内的所有事件,然后把所有事件作为一个集合发布
  • Window 用同样的方法进行分组,但它是在每个事件到达时就发布

4. 用限流和抽样抑制事件流

4.1. Throttle

下面的例子也是监视鼠标移动, 但使用了 Throttle ,在鼠标保持静止 1 秒后才报告最近一条移动事件。

public delegate void MouseEventHandler(object sender, MouseEventArgs e);
public class MouseEventArgs : EventArgs
{
    public (int, int) XY { get; set; }
    public MouseEventArgs((int, int) xy)
    {
        XY = xy;
    }
    public (int, int) GetPosition()
    {
        return XY;
    }
}

public static event MouseEventHandler MouseMove;
public static void ThrottleRun()
{
    IDisposable ob = null;
    var task = Task.Run(() =>
    {
        Thread.Sleep(200);
        //不触发
        MouseMoveProcess((1, 1));
        MouseMoveProcess((1, 11));
        MouseMoveProcess((1, 111));
        MouseMoveProcess((1, 1111));
        //触发
        MouseMoveProcess((2, 2), 2000);
        //超时结束
        MouseMoveProcess((2, 22));
        ob?.Dispose();
    });

    ob = Observable.FromEventPattern<MouseEventHandler, MouseEventArgs>(
        handler => (s, a) => handler(s, a),
        handler => MouseMove += handler,
        handler => MouseMove -= handler)
    .Select(x => x.EventArgs.GetPosition())
    .Throttle(TimeSpan.FromMilliseconds(500))
    .Subscribe(x => Console.WriteLine($"{DateTime.Now.Millisecond}: Saw {x.Item1},{x.Item2}"));

    task.Wait();
}

private static void MouseMoveProcess((int, int) xy, int sleepMillsecond = 200)
{
    System.Console.WriteLine($"Mouse Move {xy.Item1},{xy.Item2},After sleep {sleepMillsecond}.");
    MouseMove?.Invoke(new object(), new MouseEventArgs(xy));
    Thread.Sleep(sleepMillsecond);
}

输出:

Mouse Move 1,1,After sleep 200.
Mouse Move 1,11,After sleep 200.
Mouse Move 1,111,After sleep 200.
Mouse Move 1,1111,After sleep 200.
Mouse Move 2,2,After sleep 2000.
251: Saw 2,2
Mouse Move 2,22,After sleep 200.

Throttle 常用于类似“文本框自动填充”这样的场合

  • 用户在文本框中输入文字,当他停止输入时,才需要进行真正的检索。

4.2. Sample

为抑制快速运动的事件序列, Sample 建立了一个有规律的超时时间段, 每个时间段结束时,它就发布该时间段内最后的一条数据。如果这个时间段没有数据,就不发布。

每隔一秒采样一次

public static void SampleRun()
{
    IDisposable ob = null;
    var task = Task.Run(() =>
    {
        Thread.Sleep(200);
        //不触发
        MouseMoveProcess((1, 1));
        MouseMoveProcess((1, 11));
        MouseMoveProcess((1, 111));
        MouseMoveProcess((1, 1111));
        //触发
        MouseMoveProcess((2, 2), 2000);
        //超时结束
        MouseMoveProcess((2, 22));
        ob?.Dispose();
    });

    ob = Observable.FromEventPattern<MouseEventHandler, MouseEventArgs>(
        handler => (s, a) => handler(s, a),
        handler => MouseMove += handler,
        handler => MouseMove -= handler)
    .Select(x => x.EventArgs.GetPosition())
    .Sample(TimeSpan.FromMilliseconds(500))
    .Subscribe(x => Console.WriteLine($"{DateTime.Now.Millisecond}: Saw {x.Item1},{x.Item2}"));

    task.Wait();
}

输出:

Mouse Move 1,1,After sleep 200.
Mouse Move 1,11,After sleep 200.
498: Saw 1,11
Mouse Move 1,111,After sleep 200.
Mouse Move 1,1111,After sleep 200.
Mouse Move 2,2,After sleep 2000.
991: Saw 2,2
Mouse Move 2,22,After sleep 200.
992: Saw 2,22

Throttle 和 Sample 操作符与 Where 基本差不多,唯一的区别是:

  • Throttle 、 Sample 根据时间段过滤
  • 而 Where 根据事件的数据过滤

在抑制快速涌来的输入流时,这三种操作符提供了三种不同的方法。

5. 超时

Timeout 操作符在输入流上建立一个可调节的超时窗口。一旦新的事件到达,就重置超时窗口。如果超过期限后事件仍没到达, Timeout 操作符就结束流,并产生一个包含TimeoutException 的 OnError 通知。

public static void TimeoutRun()
{
    IDisposable ob = null;
    var task = Task.Run(() =>
    {
        Thread.Sleep(200);
        //不触发
        MouseMoveProcess((1, 1));
        MouseMoveProcess((1, 11));
        MouseMoveProcess((1, 111));
        MouseMoveProcess((1, 1111));
        //触发
        MouseMoveProcess((2, 2), 1100);
        //超时结束
        MouseMoveProcess((2, 22));
        ob?.Dispose();
    });
    ob = Observable.FromEventPattern<MouseEventHandler, MouseEventArgs>(
        handler => (s, a) => handler(s, a),
        handler => MouseMove += handler,
        handler => MouseMove -= handler)
    .Select(x => x.EventArgs.GetPosition())
    .Timeout(TimeSpan.FromSeconds(1))//Subscribe后相对一秒超时(连续触发则不会超时)
    .Subscribe(
        x => Console.WriteLine($"{DateTime.Now.Millisecond}: Saw {x.Item1},{x.Item2}"),
        ex => Console.WriteLine($"{DateTime.Now.Millisecond}: {ex.GetType().Name}"),
        // onCompleted 不会执行
        () => System.Console.WriteLine($"{DateTime.Now.Millisecond}: Finished.")
    );

    System.Console.WriteLine($"{DateTime.Now.Millisecond} Subscribe Done");

    task.Wait();
}

输出:

138 Subscribe Done
Mouse Move 1,1,After sleep 200.
313: Saw 1,1
Mouse Move 1,11,After sleep 200.
517: Saw 1,11
Mouse Move 1,111,After sleep 200.
722: Saw 1,111
Mouse Move 1,1111,After sleep 200.
923: Saw 1,1111
Mouse Move 2,2,After sleep 1100.
124: Saw 2,2
139: TimeoutException
Mouse Move 2,22,After sleep 200.

在超时之前观察鼠标移动,超时发生后进行切换

public static event MouseEventHandler OtherMouseMove;

public static void TimeoutMoveRun()
{
    IDisposable ob = null;
    var task = Task.Run(() =>
    {
        Thread.Sleep(200);
        //不触发
        MouseMoveProcess((1, 1), 400);
        MouseMoveProcess((1, 11), 0);
        //为了触发超时
        Thread.Sleep(1100);
        System.Console.WriteLine("sleep: 1100");
        //由于超时,时间流被迁移到other,下面不会触发
        MouseMoveProcess((2, 2), 400);
        MouseMoveProcess((2, 22), 400);
        //other的事件,可以触发
        OtherMouseMoveProcess((3, 3), 400);
        OtherMouseMoveProcess((3, 33), 400);

        ob?.Dispose();
    });

    var other = Observable.FromEventPattern<MouseEventHandler, MouseEventArgs>(
        handler => (s, a) => handler(s, a),
        handler => OtherMouseMove += handler,
        handler => OtherMouseMove -= handler)
    .Select(x => x.EventArgs.GetPosition());

    ob = Observable.FromEventPattern<MouseEventHandler, MouseEventArgs>(
        handler => (s, a) => handler(s, a),
        handler => MouseMove += handler,
        handler => MouseMove -= handler)
    .Select(x => x.EventArgs.GetPosition())
    .Timeout(TimeSpan.FromSeconds(1), other)
    .Subscribe(
        x => Console.WriteLine($"{DateTime.Now.Millisecond}: Saw {x.Item1},{x.Item2}"),
        ex => Console.WriteLine($"{DateTime.Now.Millisecond}: {ex.GetType().Name}"));

    System.Console.WriteLine($"{DateTime.Now.Millisecond} Subscribe Done");

    task.Wait();
}

private static void OtherMouseMoveProcess((int, int) xy, int sleepMillsecond = 200)
{
    System.Console.WriteLine($"Other Mouse Move {xy.Item1},{xy.Item2},After sleep {sleepMillsecond}.");
    OtherMouseMove?.Invoke(new object(), new MouseEventArgs(xy));
    Thread.Sleep(sleepMillsecond);
}

输出:

793 Subscribe Done
Mouse Move 1,1,After sleep 400.
970: Saw 1,1
Mouse Move 1,11,After sleep 0.
373: Saw 1,11
sleep: 1100
Mouse Move 2,2,After sleep 400.
Mouse Move 2,22,After sleep 400.
Other Mouse Move 3,3,After sleep 400.
281: Saw 3,3
Other Mouse Move 3,33,After sleep 400.
684: Saw 3,33

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作者: 大师兄石头



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