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python3+tkinter实现的黑白棋,代码完整 100%能运行
今天分享给大家的是采用Python3+tkinter制作而成的小项目——黑白棋
tkinter是Python内置的图形化模块,简单易用,一般的小型UI程序可以快速用它实现,具体的tkinter相关知识王老师会在以后开辟专栏单独讲解
我们先来看看这个黑白棋项目吧
一、项目演示
二、代码
完整代码如下,用到的素材(图片等)下载地址为:www.itprojects.cn/detail.html…
from tkinter import *
from tkinter.messagebox import *
import random
root = Tk('黑白棋')
root.title("黑白棋(更多项目实例请访问www.itprojects.cn)")
# 加载图片
imgs = [PhotoImage(file='black.png'), PhotoImage(file='white.png'), PhotoImage(file='board.png'), PhotoImage(file='info2.png')]
def resetBoard(board):
"""重置棋盘"""
for x in range(8):
for y in range(8):
board[x][y] = 'none'
# Starting pieces:
board[3][3] = 'black'
board[3][4] = 'white'
board[4][3] = 'white'
board[4][4] = 'black'
def getNewBoard():
"""开局时建立新棋盘"""
board = []
for i in range(8):
board.append(['none'] * 8)
return board
def isValidMove(board, tile, xstart, ystart):
"""是否是合法走法,如果合法返回需要翻转的棋子列表"""
# 如果该位置已经有棋子或者出界了,返回False
if not isOnBoard(xstart, ystart) or board[xstart][ystart] != 'none':
return False
# 临时将tile 放到指定的位置
board[xstart][ystart] = tile
if tile == 'black':
otherTile = 'white'
else:
otherTile = 'black'
# 要被翻转的棋子
tilesToFlip = []
for xdirection, ydirection in [[0, 1], [1, 1], [1, 0], [1, -1], [0, -1], [-1, -1], [-1, 0], [-1, 1]]:
x, y = xstart, ystart
x += xdirection
y += ydirection
if isOnBoard(x, y) and board[x][y] == otherTile:
x += xdirection
y += ydirection
if not isOnBoard(x, y):
continue
# 一直走到出界或不是对方棋子的位置
while board[x][y] == otherTile:
x += xdirection
y += ydirection
if not isOnBoard(x, y):
break
# 出界了,则没有棋子要翻转OXXXXX
if not isOnBoard(x, y):
continue
# 是自己的棋子OXXXXXXO
if board[x][y] == tile:
while True:
x -= xdirection
y -= ydirection
# 回到了起点则结束
if x == xstart and y == ystart:
break
# 需要翻转的棋子
tilesToFlip.append([x, y])
# 将前面临时放上的棋子去掉,即还原棋盘
board[xstart][ystart] = 'none' # restore the empty space
# 没有要被翻转的棋子,则走法非法。翻转棋的规则。
if len(tilesToFlip) == 0: # If no tiles were flipped, this is not a valid move.
return False
return tilesToFlip
def isOnBoard(x, y):
"""是否出界"""
return x >= 0 and x <= 7 and y >= 0 and y <= 7
def getValidMoves(board, tile):
"""获取可落子的位置"""
validMoves = []
for x in range(8):
for y in range(8):
if isValidMove(board, tile, x, y) != False:
validMoves.append([x, y])
return validMoves
def getScoreOfBoard(board):
"""获取棋盘上黑白双方的棋子数"""
xscore = 0
oscore = 0
for x in range(8):
for y in range(8):
if board[x][y] == 'black':
xscore += 1
if board[x][y] == 'white':
oscore += 1
return {'black': xscore, 'white': oscore}
def whoGoesFirst():
"""决定谁先走"""
if random.randint(0, 1) == 0:
return 'computer'
else:
return 'player'
def makeMove(board, tile, xstart, ystart):
"""将一个tile棋子放到(xstart, ystart)"""
tilesToFlip = isValidMove(board, tile, xstart, ystart)
if tilesToFlip == False:
return False
board[xstart][ystart] = tile
for x, y in tilesToFlip: # tilesToFlip是需要翻转的棋子列表
board[x][y] = tile # 翻转棋子
return True
def getBoardCopy(board):
"""复制棋盘"""
dupeBoard = getNewBoard()
for x in range(8):
for y in range(8):
dupeBoard[x][y] = board[x][y]
return dupeBoard
def isOnCorner(x, y):
"""是否在角上"""
return (x == 0 and y == 0) or (x == 7 and y == 0) or (x == 0 and y == 7) or (x == 7 and y == 7)
def getComputerMove(board, computerTile):
"""电脑走法,AI"""
# 获取所以合法走法
possibleMoves = getValidMoves(board, computerTile)
if not possibleMoves: # 如果没有合法走法
print("电脑没有合法走法")