一、代码案例
简单Demo
代码:
public static void Main() { //创建一个任务 Task<int> task = new Task<int>(() => { int sum = 0; Console.WriteLine("使用Task異步執行操作."); for (int i = 0; i <= 100; i++) { sum += i; } return sum; }); //启动任务,并安排到当前任务队列线程中执行任务(System.Threading.Tasks.TaskScheduler) task.Start(); Console.WriteLine("主線程執行其他程序."); //任务完成时执行处理。 Task cwt = task.ContinueWith(t => { Console.WriteLine("任務完成後的結果是:{0}", t.Result.ToString()); }); task.Wait(); cwt.Wait(); Console.ReadLine(); Console.ReadKey(); }
结果:
任务的串行
代码:
static void Main(string[] args) { ConcurrentStack<int> stack = new ConcurrentStack<int>(); //t1先串行 var t1 = Task.Factory.StartNew(() => { //入棧 stack.Push(1); stack.Push(2); }); //t2,t3并行执行 var t2 = t1.ContinueWith(t => { int result; //出棧 stack.TryPop(out result); Console.WriteLine("Task t2 result={0},Thread id {1}", result, Thread.CurrentThread.ManagedThreadId); }); //t2,t3并行执行 var t3 = t1.ContinueWith(t => { int result; //出棧 stack.TryPop(out result); Console.WriteLine("Task t3 result={0},Thread id {1}", result, Thread.CurrentThread.ManagedThreadId); }); //等待t2和t3执行完 Task.WaitAll(t2, t3); //t7串行执行 var t4 = Task.Factory.StartNew(() => { Console.WriteLine("當前的集合數目:{0},Thread id {1}", stack.Count, Thread.CurrentThread.ManagedThreadId); }); t4.Wait(); Console.ReadKey(); }
结果:
子任务
代码:
public static void Main() { Task<string[]> parent = new Task<string[]>(state => { Console.WriteLine(state); string[] result = new string[2]; //创建并启动子任务 new Task(() => { result[0] = "我是子任務1。"; }, TaskCreationOptions.AttachedToParent).Start(); new Task(() => { result[1] = "我是子任務2。"; }, TaskCreationOptions.AttachedToParent).Start(); return result; }, "我是父任務,並在處理過程中創建多個子任務,所有的子任務完成以後我才會開始執行。"); //任务处理完成后执行的操作 parent.ContinueWith(t => { Array.ForEach(t.Result, r => Console.WriteLine(r)); }); //启动父任务 parent.Start(); //等待任务结束 Wait只能等待父线程结束,没办法等到父线程的ContinueWith结束 //parent.Wait(); Console.ReadLine(); }
结果:
动态并行
代码:
class Node { public Node Left { get; set; } public Node Right { get; set; } public string Text { get; set; } } class Program { static Node GetNode() { Node root = new Node { Left = new Node { Left = new Node { Text = "L-L" }, Right = new Node { Text = "L-R" }, Text = "L" }, Right = new Node { Left = new Node { Text = "R-L" }, Right = new Node { Text = "R-R" }, Text = "R" }, Text = "Root" }; return root; } static void Main(string[] args) { Node root = GetNode(); DisplayTree(root); } static void DisplayTree(Node root) { var task = Task.Factory.StartNew(() => DisplayNode(root), CancellationToken.None, TaskCreationOptions.None, TaskScheduler.Default); task.Wait(); } static void DisplayNode(Node current) { if (current.Left != null) Task.Factory.StartNew(() => DisplayNode(current.Left), CancellationToken.None, TaskCreationOptions.AttachedToParent, TaskScheduler.Default); if (current.Right != null) Task.Factory.StartNew(() => DisplayNode(current.Right), CancellationToken.None, TaskCreationOptions.AttachedToParent, TaskScheduler.Default); Console.WriteLine("當前節點值:{0};處理的Thread ID ={1}", current.Text, Thread.CurrentThread.ManagedThreadId); } }
结果: