代码流程(和内涵)翻译下来是这样的:
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1、检测BOM头,这个很Easy。 2、检测UTF8编码(这个还是很有创意的),如果编码的规则完全符合UTF8,则认为是UTF8。 3、检测字节中是否有换行符(根据换行符中的0的位置,区分是Utf16的BE大尾还是LE小尾)。 这个概率要看字节抽样的长度,带不带换行符。 4、检测字节中,单偶数出现的0的概率,设定了一个期望值来预判(对于中文而言,基本没用),大概是老外写的,只根据英文情况分析的概率。 5、检测字节中,有没有出现0,如果没有,返回系统默认编码(不同系统环境编码是不同的)。 |
首先,不得不说,原作者还是有一定想法的。
虽然代码中除了UTF8按规则写的分析外,其它的都无法代入中文环境里通过。
但至少思路上,就能得到不少启发。
于是,坑了我大半天,进行重写,改造,代入中文环境测试。
无BOM代码检测的改造过程:
改造后的代码流程是这样的:
public Encoding DetectWithoutBom(byte[] buffer, int size) { // Now check for valid UTF8 Encoding encoding = CheckUtf8(buffer, size); if (encoding != Encoding.None) { return encoding; } // ANSI or None (binary) then 一个零都没有情况。 if (!ContainsZero(buffer, size)) { CheckChinese(buffer, size); return Encoding.Ansi; } // Now try UTF16 按寻找换行字符先进行判断 encoding = CheckByNewLineChar(buffer, size); if (encoding != Encoding.None) { return encoding; } // 没办法了,只能按0出现的次数比率,做大体的预判 encoding = CheckByZeroNumPercent(buffer, size); if (encoding != Encoding.None) { return encoding; } // Found a null, return based on the preference in null_suggests_binary_ return Encoding.None; }
用中文解释流程是这样的:
1、UTF8编码的检测规则,这个是通用的有效,可以保留。 2、调整顺序:先检测字节有没有0字节,若无,补一个是否中文的编码的检测(GB2312、GBK、Big5)。 这个后续有点用。 3、检测换行符:增加UTF-32编码的检测(原来的思路只有UTF16)。 4、预判概率:改造成同时适应中文环境。
测试的结果是这样的:
A、纯中文的:
该测试下,对于BigEndianUnicode的会产生乱码。
B、非纯中文的
一切编码正常通用。
改进后的完整源码:
using System; using System.Collections.Generic; using System.IO; using System.Text; namespace CYQ.Data.Tool { internal static class IOHelper { internal static Encoding DefaultEncoding = Encoding.Default; private static List<object> tenObj = new List<object>(10); private static List<object> TenObj { get { if (tenObj.Count == 0) { for (int i = 0; i < 10; i++) { tenObj.Add(new object()); } } return tenObj; } } private static object GetLockObj(int length) { int i = length % 9; return TenObj[i]; } /// <summary> /// 先自动识别UTF8,否则归到Default编码读取 /// </summary> /// <returns></returns> public static string ReadAllText(string fileName) { return ReadAllText(fileName, DefaultEncoding); } public static string ReadAllText(string fileName, Encoding encoding) { try { if (!File.Exists(fileName)) { return string.Empty; } Byte[] buff = null; lock (GetLockObj(fileName.Length)) { if (!File.Exists(fileName))//多线程情况处理 { return string.Empty; } buff = File.ReadAllBytes(fileName); return BytesToText(buff, encoding); } } catch (Exception err) { Log.WriteLogToTxt(err); } return string.Empty; } public static bool Write(string fileName, string text) { return Save(fileName, text, false, DefaultEncoding, true); } public static bool Write(string fileName, string text, Encoding encode) { return Save(fileName, text, false, encode, true); } public static bool Append(string fileName, string text) { return Save(fileName, text, true, true); } internal static bool Save(string fileName, string text, bool isAppend, bool writeLogOnError) { return Save(fileName, text, true, DefaultEncoding, writeLogOnError); } internal static bool Save(string fileName, string text, bool isAppend, Encoding encode, bool writeLogOnError) { try { string folder = Path.GetDirectoryName(fileName); if (!Directory.Exists(folder)) { Directory.CreateDirectory(folder); } lock (GetLockObj(fileName.Length)) { using (StreamWriter writer = new StreamWriter(fileName, isAppend, encode)) { writer.Write(text); } } return true; } catch (Exception err) { if (writeLogOnError) { Log.WriteLogToTxt(err); } else { Error.Throw("IOHelper.Save() : " + err.Message); } } return false; } internal static bool Delete(string fileName) { try { if (File.Exists(fileName)) { lock (GetLockObj(fileName.Length)) { if (File.Exists(fileName)) { File.Delete(fileName); return true; } } } } catch { } return false; } public static bool IsLastFileWriteTimeChanged(string fileName, ref DateTime compareTimeUtc) { bool isChanged = false; IOInfo info = new IOInfo(fileName); if (info.Exists && info.LastWriteTimeUtc != compareTimeUtc) { isChanged = true; compareTimeUtc = info.LastWriteTimeUtc; } return isChanged; } public static string BytesToText(byte[] buff, Encoding encoding) { if (buff.Length == 0) { return ""; } //if (buff[0] == 239 && buff[1] == 187 && buff[2] == 191) //{ // return Encoding.UTF8.GetString(buff, 3, buff.Length - 3); //} //else if (buff[0] == 255 && buff[1] == 254) //{ // return Encoding.Unicode.GetString(buff, 2, buff.Length - 2); //} //else if (buff[0] == 254 && buff[1] == 255) //{ // if (buff.Length > 3 && buff[2] == 0 && buff[3] == 0) // { // return Encoding.UTF32.GetString(buff, 4, buff.Length - 4); // } // return Encoding.BigEndianUnicode.GetString(buff, 2, buff.Length - 2); //} //else //{ TextEncodingDetect detect = new TextEncodingDetect(); //检测Bom switch (detect.DetectWithBom(buff)) { case TextEncodingDetect.Encoding.Utf8Bom: return Encoding.UTF8.GetString(buff, 3, buff.Length - 3); case TextEncodingDetect.Encoding.UnicodeBom: return Encoding.Unicode.GetString(buff, 2, buff.Length - 2); case TextEncodingDetect.Encoding.BigEndianUnicodeBom: return Encoding.BigEndianUnicode.GetString(buff, 2, buff.Length - 2); case TextEncodingDetect.Encoding.Utf32Bom: return Encoding.UTF32.GetString(buff, 4, buff.Length - 4); } if (encoding != DefaultEncoding && encoding != Encoding.ASCII)//自定义设置编码,优先处理。 { return encoding.GetString(buff); } switch (detect.DetectWithoutBom(buff, buff.Length > 1000 ? 1000 : buff.Length))//自动检测。 { case TextEncodingDetect.Encoding.Utf8Nobom: return Encoding.UTF8.GetString(buff); case TextEncodingDetect.Encoding.UnicodeNoBom: return Encoding.Unicode.GetString(buff); case TextEncodingDetect.Encoding.BigEndianUnicodeNoBom: return Encoding.BigEndianUnicode.GetString(buff); case TextEncodingDetect.Encoding.Utf32NoBom: return Encoding.UTF32.GetString(buff); case TextEncodingDetect.Encoding.Ansi: if (IsChineseEncoding(DefaultEncoding) && !IsChineseEncoding(encoding)) { if (detect.IsChinese) { return Encoding.GetEncoding("gbk").GetString(buff); } else//非中文时,默认选一个。 { return Encoding.Unicode.GetString(buff); } } else { return encoding.GetString(buff); } case TextEncodingDetect.Encoding.Ascii: return Encoding.ASCII.GetString(buff); default: return encoding.GetString(buff); } // } } private static bool IsChineseEncoding(Encoding encoding) { return encoding == Encoding.GetEncoding("gb2312") || encoding == Encoding.GetEncoding("gbk") || encoding == Encoding.GetEncoding("big5"); } } internal class IOInfo : FileSystemInfo { public IOInfo(string fileName) { base.FullPath = fileName; } public override void Delete() { } public override bool Exists { get { return File.Exists(base.FullPath); } } public override string Name { get { return null; } } } /// <summary> /// 字节文本编码检测 /// </summary> internal class TextEncodingDetect { private readonly byte[] _UTF8Bom = { 0xEF, 0xBB, 0xBF }; //utf16le _UnicodeBom private readonly byte[] _UTF16LeBom = { 0xFF, 0xFE }; //utf16be _BigUnicodeBom private readonly byte[] _UTF16BeBom = { 0xFE, 0xFF }; //utf-32le private readonly byte[] _UTF32LeBom = { 0xFF, 0xFE, 0x00, 0x00 }; //utf-32Be //private readonly byte[] _UTF32BeBom = //{ // 0x00, // 0x00, // 0xFE, // 0xFF //}; /// <summary> /// 是否中文 /// </summary> public bool IsChinese = false; public enum Encoding { None, // Unknown or binary Ansi, // 0-255 Ascii, // 0-127 Utf8Bom, // UTF8 with BOM Utf8Nobom, // UTF8 without BOM UnicodeBom, // UTF16 LE with BOM UnicodeNoBom, // UTF16 LE without BOM BigEndianUnicodeBom, // UTF16-BE with BOM BigEndianUnicodeNoBom, // UTF16-BE without BOM Utf32Bom,//UTF-32LE with BOM Utf32NoBom //UTF-32 without BOM } public Encoding DetectWithBom(byte[] buffer) { if (buffer != null) { int size = buffer.Length; // Check for BOM if (size >= 2 && buffer[0] == _UTF16LeBom[0] && buffer[1] == _UTF16LeBom[1]) { return Encoding.UnicodeBom; } if (size >= 2 && buffer[0] == _UTF16BeBom[0] && buffer[1] == _UTF16BeBom[1]) { if (size >= 4 && buffer[2] == _UTF32LeBom[2] && buffer[3] == _UTF32LeBom[3]) { return Encoding.Utf32Bom; } return Encoding.BigEndianUnicodeBom; } if (size >= 3 && buffer[0] == _UTF8Bom[0] && buffer[1] == _UTF8Bom[1] && buffer[2] == _UTF8Bom[2]) { return Encoding.Utf8Bom; } } return Encoding.None; } /// <summary> /// Automatically detects the Encoding type of a given byte buffer. /// </summary> /// <param name="buffer">The byte buffer.</param> /// <param name="size">The size of the byte buffer.</param> /// <returns>The Encoding type or Encoding.None if unknown.</returns> public Encoding DetectWithoutBom(byte[] buffer, int size) { // Now check for valid UTF8 Encoding encoding = CheckUtf8(buffer, size); if (encoding != Encoding.None) { return encoding; } // ANSI or None (binary) then 一个零都没有情况。 if (!ContainsZero(buffer, size)) { CheckChinese(buffer, size); return Encoding.Ansi; } // Now try UTF16 按寻找换行字符先进行判断 encoding = CheckByNewLineChar(buffer, size); if (encoding != Encoding.None) { return encoding; } // 没办法了,只能按0出现的次数比率,做大体的预判 encoding = CheckByZeroNumPercent(buffer, size); if (encoding != Encoding.None) { return encoding; } // Found a null, return based on the preference in null_suggests_binary_ return Encoding.None; } /// <summary> /// Checks if a buffer contains text that looks like utf16 by scanning for /// newline chars that would be present even in non-english text. /// 以检测换行符标识来判断。 /// </summary> /// <param name="buffer">The byte buffer.</param> /// <param name="size">The size of the byte buffer.</param> /// <returns>Encoding.none, Encoding.Utf16LeNoBom or Encoding.Utf16BeNoBom.</returns> private static Encoding CheckByNewLineChar(byte[] buffer, int size) { if (size < 2) { return Encoding.None; } // Reduce size by 1 so we don't need to worry about bounds checking for pairs of bytes size--; int le16 = 0; int be16 = 0; int le32 = 0;//检测是否utf32le。 int zeroCount = 0;//utf32le 每4位后面多数是0 uint pos = 0; while (pos < size) { byte ch1 = buffer[pos++]; byte ch2 = buffer[pos++]; if (ch1 == 0) { if (ch2 == 0x0a || ch2 == 0x0d)//\r \t 换行检测。 { ++be16; } } if (ch2 == 0) { zeroCount++; if (ch1 == 0x0a || ch1 == 0x0d) { ++le16; if (pos + 1 <= size && buffer[pos] == 0 && buffer[pos + 1] == 0) { ++le32; } } } // If we are getting both LE and BE control chars then this file is not utf16